mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
0fa5feae1a
Fixes #58293.
527 lines
18 KiB
C++
527 lines
18 KiB
C++
/*************************************************************************/
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/* rasterizer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rasterizer.h"
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#include "core/os/os.h"
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#include "core/print_string.h"
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Rasterizer *(*Rasterizer::_create_func)() = nullptr;
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Rasterizer *Rasterizer::create() {
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return _create_func();
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}
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RasterizerStorage *RasterizerStorage::base_singleton = nullptr;
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RasterizerStorage::RasterizerStorage() {
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base_singleton = this;
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}
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bool RasterizerStorage::material_uses_tangents(RID p_material) {
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return false;
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}
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bool RasterizerStorage::material_uses_ensure_correct_normals(RID p_material) {
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return false;
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}
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void RasterizerStorage::InterpolationData::notify_free_multimesh(RID p_rid) {
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// print_line("free multimesh " + itos(p_rid.get_id()));
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// if the instance was on any of the lists, remove
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multimesh_interpolate_update_list.erase_multiple_unordered(p_rid);
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multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid);
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multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid);
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}
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void RasterizerStorage::update_interpolation_tick(bool p_process) {
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// detect any that were on the previous transform list that are no longer active,
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// we should remove them from the interpolate list
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for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) {
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const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n];
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bool active = true;
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// no longer active? (either the instance deleted or no longer being transformed)
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi && !mmi->on_transform_update_list) {
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active = false;
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mmi->on_interpolate_update_list = false;
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// make sure the most recent transform is set
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// copy data rather than use Pool = function?
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mmi->_data_interpolated = mmi->_data_curr;
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// and that both prev and current are the same, just in case of any interpolations
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mmi->_data_prev = mmi->_data_curr;
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// make sure are updated one more time to ensure the AABBs are correct
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//_instance_queue_update(instance, true);
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}
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if (!mmi) {
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active = false;
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}
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if (!active) {
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_interpolation_data.multimesh_interpolate_update_list.erase(rid);
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}
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}
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if (p_process) {
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for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) {
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const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i];
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi) {
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// reset for next tick
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mmi->on_transform_update_list = false;
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mmi->_data_prev = mmi->_data_curr;
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}
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} // for n
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}
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// if any have left the transform list, remove from the interpolate list
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// we maintain a mirror list for the transform updates, so we can detect when an instance
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// is no longer being transformed, and remove it from the interpolate list
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SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev);
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// prepare for the next iteration
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_interpolation_data.multimesh_transform_update_list_curr->clear();
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}
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void RasterizerStorage::update_interpolation_frame(bool p_process) {
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if (p_process) {
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// Only need 32 bit for interpolation, don't use real_t
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float f = Engine::get_singleton()->get_physics_interpolation_fraction();
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for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) {
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const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c];
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// We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
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// so just using a Basis lerp for now.
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi) {
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// make sure arrays are correct size
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DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size());
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if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) {
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mmi->_data_interpolated.resize(mmi->_data_curr.size());
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}
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DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size());
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DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0);
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int num = mmi->_data_curr.size() / mmi->_stride;
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PoolVector<float>::Read r_prev = mmi->_data_prev.read();
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PoolVector<float>::Read r_curr = mmi->_data_curr.read();
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PoolVector<float>::Write w = mmi->_data_interpolated.write();
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const float *pf_prev = r_prev.ptr();
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const float *pf_curr = r_curr.ptr();
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float *pf_int = w.ptr();
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bool use_lerp = mmi->quality == 0;
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// temporary transform (needed for swizzling)
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// (transform prev, curr and result)
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Transform tp, tc, tr;
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// Test for cache friendliness versus doing branchless
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for (int n = 0; n < num; n++) {
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// Transform
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if (use_lerp) {
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for (int i = 0; i < mmi->_vf_size_xform; i++) {
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float a = pf_prev[i];
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float b = pf_curr[i];
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pf_int[i] = (a + ((b - a) * f));
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}
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} else {
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// Silly swizzling, this will slow things down. no idea why it is using this format
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// .. maybe due to the shader.
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tp.basis.elements[0][0] = pf_prev[0];
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tp.basis.elements[0][1] = pf_prev[1];
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tp.basis.elements[0][2] = pf_prev[2];
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tp.basis.elements[1][0] = pf_prev[4];
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tp.basis.elements[1][1] = pf_prev[5];
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tp.basis.elements[1][2] = pf_prev[6];
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tp.basis.elements[2][0] = pf_prev[8];
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tp.basis.elements[2][1] = pf_prev[9];
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tp.basis.elements[2][2] = pf_prev[10];
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tp.origin.x = pf_prev[3];
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tp.origin.y = pf_prev[7];
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tp.origin.z = pf_prev[11];
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tc.basis.elements[0][0] = pf_curr[0];
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tc.basis.elements[0][1] = pf_curr[1];
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tc.basis.elements[0][2] = pf_curr[2];
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tc.basis.elements[1][0] = pf_curr[4];
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tc.basis.elements[1][1] = pf_curr[5];
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tc.basis.elements[1][2] = pf_curr[6];
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tc.basis.elements[2][0] = pf_curr[8];
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tc.basis.elements[2][1] = pf_curr[9];
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tc.basis.elements[2][2] = pf_curr[10];
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tc.origin.x = pf_curr[3];
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tc.origin.y = pf_curr[7];
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tc.origin.z = pf_curr[11];
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TransformInterpolator::interpolate_transform(tp, tc, tr, f);
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pf_int[0] = tr.basis.elements[0][0];
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pf_int[1] = tr.basis.elements[0][1];
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pf_int[2] = tr.basis.elements[0][2];
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pf_int[4] = tr.basis.elements[1][0];
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pf_int[5] = tr.basis.elements[1][1];
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pf_int[6] = tr.basis.elements[1][2];
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pf_int[8] = tr.basis.elements[2][0];
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pf_int[9] = tr.basis.elements[2][1];
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pf_int[10] = tr.basis.elements[2][2];
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pf_int[3] = tr.origin.x;
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pf_int[7] = tr.origin.y;
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pf_int[11] = tr.origin.z;
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}
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pf_prev += mmi->_vf_size_xform;
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pf_curr += mmi->_vf_size_xform;
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pf_int += mmi->_vf_size_xform;
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// Color
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if (mmi->_vf_size_color == 1) {
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const uint8_t *p8_prev = (const uint8_t *)pf_prev;
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const uint8_t *p8_curr = (const uint8_t *)pf_curr;
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uint8_t *p8_int = (uint8_t *)pf_int;
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_interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
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pf_prev += 1;
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pf_curr += 1;
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pf_int += 1;
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} else if (mmi->_vf_size_color == 4) {
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for (int i = 0; i < 4; i++) {
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pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
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}
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pf_prev += 4;
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pf_curr += 4;
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pf_int += 4;
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}
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// Custom Data
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if (mmi->_vf_size_data == 1) {
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const uint8_t *p8_prev = (const uint8_t *)pf_prev;
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const uint8_t *p8_curr = (const uint8_t *)pf_curr;
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uint8_t *p8_int = (uint8_t *)pf_int;
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_interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
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pf_prev += 1;
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pf_curr += 1;
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pf_int += 1;
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} else if (mmi->_vf_size_data == 4) {
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for (int i = 0; i < 4; i++) {
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pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
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}
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pf_prev += 4;
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pf_curr += 4;
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pf_int += 4;
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}
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}
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_multimesh_set_as_bulk_array(rid, mmi->_data_interpolated);
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// make sure AABBs are constantly up to date through the interpolation?
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// NYI
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}
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} // for n
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}
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}
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RID RasterizerStorage::multimesh_create() {
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return _multimesh_create();
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}
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void RasterizerStorage::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->_transform_format = p_transform_format;
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mmi->_color_format = p_color_format;
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mmi->_data_format = p_data;
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mmi->_num_instances = p_instances;
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mmi->_vf_size_xform = p_transform_format == VS::MULTIMESH_TRANSFORM_3D ? 12 : 8;
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switch (p_color_format) {
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default: {
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mmi->_vf_size_color = 0;
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} break;
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case VS::MULTIMESH_COLOR_8BIT: {
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mmi->_vf_size_color = 1;
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} break;
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case VS::MULTIMESH_COLOR_FLOAT: {
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mmi->_vf_size_color = 4;
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} break;
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}
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switch (p_data) {
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default: {
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mmi->_vf_size_data = 0;
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} break;
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case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
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mmi->_vf_size_data = 1;
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} break;
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case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
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mmi->_vf_size_data = 4;
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} break;
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}
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mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
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int size_in_floats = p_instances * mmi->_stride;
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mmi->_data_curr.resize(size_in_floats);
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mmi->_data_prev.resize(size_in_floats);
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mmi->_data_interpolated.resize(size_in_floats);
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}
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return _multimesh_allocate(p_multimesh, p_instances, p_transform_format, p_color_format, p_data);
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}
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int RasterizerStorage::multimesh_get_instance_count(RID p_multimesh) const {
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return _multimesh_get_instance_count(p_multimesh);
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}
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void RasterizerStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
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_multimesh_set_mesh(p_multimesh, p_mesh);
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}
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void RasterizerStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_xform != 12);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = p_index * mmi->_stride;
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float *ptr = w.ptr();
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ptr += start;
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const Transform &t = p_transform;
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ptr[0] = t.basis.elements[0][0];
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ptr[1] = t.basis.elements[0][1];
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ptr[2] = t.basis.elements[0][2];
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ptr[3] = t.origin.x;
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ptr[4] = t.basis.elements[1][0];
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ptr[5] = t.basis.elements[1][1];
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ptr[6] = t.basis.elements[1][2];
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ptr[7] = t.origin.y;
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ptr[8] = t.basis.elements[2][0];
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ptr[9] = t.basis.elements[2][1];
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ptr[10] = t.basis.elements[2][2];
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ptr[11] = t.origin.z;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
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}
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void RasterizerStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
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_multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform);
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}
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void RasterizerStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_color == 0);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = (p_index * mmi->_stride) + mmi->_vf_size_xform;
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float *ptr = w.ptr();
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ptr += start;
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if (mmi->_vf_size_color == 4) {
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for (int n = 0; n < 4; n++) {
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ptr[n] = p_color.components[n];
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}
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} else {
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#ifdef DEV_ENABLED
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// The options are currently 4, 1, or zero, but just in case this changes in future...
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ERR_FAIL_COND(mmi->_vf_size_color != 1);
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#endif
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uint32_t *pui = (uint32_t *)ptr;
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*pui = p_color.to_rgba32();
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}
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_color(p_multimesh, p_index, p_color);
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}
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void RasterizerStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_data == 0);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color;
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float *ptr = w.ptr();
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ptr += start;
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if (mmi->_vf_size_data == 4) {
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for (int n = 0; n < 4; n++) {
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ptr[n] = p_color.components[n];
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}
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} else {
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#ifdef DEV_ENABLED
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// The options are currently 4, 1, or zero, but just in case this changes in future...
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ERR_FAIL_COND(mmi->_vf_size_data != 1);
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#endif
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uint32_t *pui = (uint32_t *)ptr;
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*pui = p_color.to_rgba32();
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}
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_custom_data(p_multimesh, p_index, p_color);
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}
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RID RasterizerStorage::multimesh_get_mesh(RID p_multimesh) const {
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return _multimesh_get_mesh(p_multimesh);
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}
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Transform RasterizerStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_transform(p_multimesh, p_index);
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}
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Transform2D RasterizerStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_transform_2d(p_multimesh, p_index);
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}
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Color RasterizerStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_color(p_multimesh, p_index);
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}
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Color RasterizerStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_custom_data(p_multimesh, p_index);
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}
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void RasterizerStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->interpolated = p_interpolated;
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}
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}
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void RasterizerStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, int p_quality) {
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ERR_FAIL_COND((p_quality < 0) || (p_quality > 1));
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->quality = p_quality;
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}
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}
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void RasterizerStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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ERR_FAIL_INDEX(p_index, mmi->_num_instances);
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PoolVector<float>::Write w = mmi->_data_prev.write();
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PoolVector<float>::Read r = mmi->_data_curr.read();
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int start = p_index * mmi->_stride;
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for (int n = 0; n < mmi->_stride; n++) {
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w[start + n] = r[start + n];
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}
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}
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}
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void RasterizerStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MMInterpolator &r_mmi) {
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if (!r_mmi.on_interpolate_update_list) {
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r_mmi.on_interpolate_update_list = true;
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_interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh);
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}
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if (!r_mmi.on_transform_update_list) {
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r_mmi.on_transform_update_list = true;
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_interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh);
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}
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}
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void RasterizerStorage::multimesh_set_as_bulk_array_interpolated(RID p_multimesh, const PoolVector<float> &p_array, const PoolVector<float> &p_array_prev) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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// We are assuming that mmi->interpolated is the case,
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// (can possibly assert this?)
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// even if this flag hasn't been set - just calling this function suggests
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// interpolation is desired.
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mmi->_data_prev = p_array_prev;
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mmi->_data_curr = p_array;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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}
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}
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void RasterizerStorage::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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mmi->_data_curr = p_array;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_set_as_bulk_array(p_multimesh, p_array);
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}
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void RasterizerStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
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_multimesh_set_visible_instances(p_multimesh, p_visible);
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}
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int RasterizerStorage::multimesh_get_visible_instances(RID p_multimesh) const {
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return _multimesh_get_visible_instances(p_multimesh);
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}
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AABB RasterizerStorage::multimesh_get_aabb(RID p_multimesh) const {
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return _multimesh_get_aabb(p_multimesh);
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}
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