mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
68 lines
3.0 KiB
C++
68 lines
3.0 KiB
C++
#ifndef PARALLAX_LAYER_H
|
|
#define PARALLAX_LAYER_H
|
|
/*************************************************************************/
|
|
/* parallax_layer.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class ParallaxLayer : public Node2D {
|
|
GDCLASS(ParallaxLayer, Node2D);
|
|
|
|
Point2 orig_offset;
|
|
Point2 orig_scale;
|
|
Size2 motion_scale;
|
|
Vector2 motion_offset;
|
|
Vector2 mirroring;
|
|
void _update_mirroring();
|
|
|
|
Point2 screen_offset;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_motion_offset(const Size2 &p_offset);
|
|
Size2 get_motion_offset() const;
|
|
|
|
void set_motion_scale(const Size2 &p_scale);
|
|
Size2 get_motion_scale() const;
|
|
|
|
void set_mirroring(const Size2 &p_mirroring);
|
|
Size2 get_mirroring() const;
|
|
|
|
void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
|
|
|
|
virtual String get_configuration_warning() const;
|
|
ParallaxLayer();
|
|
};
|
|
|
|
#endif // PARALLAX_LAYER_H
|