pandemonium_engine/scene/gui/box_container.h
Relintai 834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00

95 lines
3.3 KiB
C++

#ifndef BOX_CONTAINER_H
#define BOX_CONTAINER_H
/*************************************************************************/
/* box_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/container.h"
class BoxContainer : public Container {
GDCLASS(BoxContainer, Container);
struct _MinSizeCache {
int min_size;
bool will_stretch;
int final_size;
};
public:
enum AlignMode {
ALIGN_BEGIN,
ALIGN_CENTER,
ALIGN_END
};
private:
bool vertical;
AlignMode align;
void _resort();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_spacer(bool p_begin = false);
void set_alignment(AlignMode p_align);
AlignMode get_alignment() const;
virtual Size2 get_minimum_size() const;
BoxContainer(bool p_vertical = false);
};
class HBoxContainer : public BoxContainer {
GDCLASS(HBoxContainer, BoxContainer);
public:
HBoxContainer() :
BoxContainer(false) {}
};
class MarginContainer;
class VBoxContainer : public BoxContainer {
GDCLASS(VBoxContainer, BoxContainer);
public:
MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
VBoxContainer() :
BoxContainer(true) {}
};
VARIANT_ENUM_CAST(BoxContainer::AlignMode);
#endif // BOX_CONTAINER_H