pandemonium_engine/scene
Relintai 834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
..
2d Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
3d Added back CSG support code I removed. 2023-07-11 12:23:46 +02:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Changed 2 errors to just an if. 2023-06-15 15:42:07 +02:00
gui Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
main Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
resources Make acos and asin safe 2023-06-11 08:41:42 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h
scene_string_names.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
scene_string_names.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
SCsub