mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-28 14:47:13 +01:00
.. | ||
editor | ||
icons | ||
nodes | ||
widgets | ||
windows/file_dialog | ||
LICENSE.md | ||
new_resource.tres | ||
plugin.cfg | ||
plugin.gd | ||
README.md |
mat_maker_gd
My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.
If it turns out well I'll probably turn it into a c++ engine module eventually.
Multi threading uses my threadpool engine module for now.
Status:
Missing ~ 60 nodes from ~ 195.
TODOS
- Go through the current MaterialMaker and add the code from all the new nodes.
- Go through the current MaterialMaker and update any old code.
- Add note to all files that has code from MaterialMaker.
- Proper readme.md.
- Per node seed like in the original.
- Port all the nodes. Missing ~ 60 from ~ 195
- Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.