mirror of
https://github.com/Relintai/pandemonium_engine.git
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145 lines
7.0 KiB
C++
145 lines
7.0 KiB
C++
/*************************************************************************/
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/* gsai_specialized_agent.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gsai_specialized_agent.h"
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#include "../gsai_target_acceleration.h"
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bool GSAISpecializedAgent::get_calculate_velocities() const {
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return calculate_velocities;
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}
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void GSAISpecializedAgent::set_calculate_velocities(const bool val) {
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calculate_velocities = val;
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}
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bool GSAISpecializedAgent::get_apply_linear_drag() const {
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return apply_linear_drag;
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}
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void GSAISpecializedAgent::set_apply_linear_drag(const bool val) {
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apply_linear_drag = val;
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}
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bool GSAISpecializedAgent::get_apply_angular_drag() const {
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return apply_angular_drag;
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}
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void GSAISpecializedAgent::set_apply_angular_drag(const bool val) {
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apply_angular_drag = val;
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}
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float GSAISpecializedAgent::get_linear_drag_percentage() const {
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return linear_drag_percentage;
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}
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void GSAISpecializedAgent::set_linear_drag_percentage(const float val) {
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linear_drag_percentage = val;
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}
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float GSAISpecializedAgent::get_angular_drag_percentage() const {
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return angular_drag_percentage;
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}
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void GSAISpecializedAgent::set_angular_drag_percentage(const float val) {
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angular_drag_percentage = val;
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}
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float GSAISpecializedAgent::get_last_orientation() const {
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return last_orientation;
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}
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void GSAISpecializedAgent::set_last_orientation(const float val) {
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last_orientation = val;
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}
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bool GSAISpecializedAgent::get_applied_steering() const {
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return applied_steering;
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}
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void GSAISpecializedAgent::set_applied_steering(const bool val) {
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applied_steering = val;
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}
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void GSAISpecializedAgent::apply_steering(const Ref<GSAITargetAcceleration> &acceleration, const float delta) {
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call("_apply_steering", acceleration, delta);
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}
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void GSAISpecializedAgent::_apply_steering(Ref<GSAITargetAcceleration> acceleration, float delta) {
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}
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GSAISpecializedAgent::GSAISpecializedAgent() {
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calculate_velocities = true;
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apply_linear_drag = true;
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apply_angular_drag = true;
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linear_drag_percentage = 0.0;
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angular_drag_percentage = 0.0;
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last_orientation = 0.0;
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applied_steering = false;
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}
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GSAISpecializedAgent::~GSAISpecializedAgent() {
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}
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void GSAISpecializedAgent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_calculate_velocities"), &GSAISpecializedAgent::get_calculate_velocities);
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ClassDB::bind_method(D_METHOD("set_calculate_velocities", "value"), &GSAISpecializedAgent::set_calculate_velocities);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_velocities"), "set_calculate_velocities", "get_calculate_velocities");
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ClassDB::bind_method(D_METHOD("get_apply_linear_drag"), &GSAISpecializedAgent::get_apply_linear_drag);
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ClassDB::bind_method(D_METHOD("set_apply_linear_drag", "value"), &GSAISpecializedAgent::set_apply_linear_drag);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "apply_linear_drag"), "set_apply_linear_drag", "get_apply_linear_drag");
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ClassDB::bind_method(D_METHOD("get_apply_angular_drag"), &GSAISpecializedAgent::get_apply_angular_drag);
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ClassDB::bind_method(D_METHOD("set_apply_angular_drag", "value"), &GSAISpecializedAgent::set_apply_angular_drag);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "apply_angular_drag"), "set_apply_angular_drag", "get_apply_angular_drag");
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ClassDB::bind_method(D_METHOD("get_linear_drag_percentage"), &GSAISpecializedAgent::get_linear_drag_percentage);
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ClassDB::bind_method(D_METHOD("set_linear_drag_percentage", "value"), &GSAISpecializedAgent::set_linear_drag_percentage);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_drag_percentage"), "set_linear_drag_percentage", "get_linear_drag_percentage");
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ClassDB::bind_method(D_METHOD("get_angular_drag_percentage"), &GSAISpecializedAgent::get_angular_drag_percentage);
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ClassDB::bind_method(D_METHOD("set_angular_drag_percentage", "value"), &GSAISpecializedAgent::set_angular_drag_percentage);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_drag_percentage"), "set_angular_drag_percentage", "get_angular_drag_percentage");
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ClassDB::bind_method(D_METHOD("get_last_orientation"), &GSAISpecializedAgent::get_last_orientation);
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ClassDB::bind_method(D_METHOD("set_last_orientation", "value"), &GSAISpecializedAgent::set_last_orientation);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "last_orientation"), "set_last_orientation", "get_last_orientation");
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ClassDB::bind_method(D_METHOD("get_applied_steering"), &GSAISpecializedAgent::get_applied_steering);
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ClassDB::bind_method(D_METHOD("set_applied_steering", "value"), &GSAISpecializedAgent::set_applied_steering);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "applied_steering"), "set_applied_steering", "get_applied_steering");
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BIND_VMETHOD(MethodInfo("_apply_steering", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), PropertyInfo(Variant::REAL, "delta")));
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ClassDB::bind_method(D_METHOD("apply_steering", "acceleration", "delta"), &GSAISpecializedAgent::apply_steering);
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ClassDB::bind_method(D_METHOD("_apply_steering", "acceleration", "delta"), &GSAISpecializedAgent::_apply_steering);
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}
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