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https://github.com/Relintai/pandemonium_engine.git
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71 lines
1.9 KiB
XML
71 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Prop2DInstance" inherits="Node2D" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_build" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_build_finished" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_init_materials" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_prop_preprocess" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="tarnsform" type="Transform" />
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<argument index="1" name="prop_data" type="Prop2DData" />
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<description>
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</description>
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</method>
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<method name="build">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="build_finished">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="init_materials">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="prop_preprocess">
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<return type="void" />
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<argument index="0" name="tarnsform" type="Transform2D" />
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<argument index="1" name="prop" type="Prop2DData" />
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<description>
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</description>
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</method>
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<method name="queue_build">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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</member>
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<member name="prop_data" type="Prop2DData" setter="set_prop_data" getter="get_prop_data">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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