pandemonium_engine/modules/paint/nodes/paint_node.cpp

103 lines
3.1 KiB
C++

#include "paint_node.h"
#include "../paint_utilities.h"
#include "paint_project.h"
Vector2i PaintNode::get_size() {
return _size;
}
void PaintNode::set_size(const Vector2i &size) {
_size = size;
}
PoolVector2iArray PaintNode::util_get_pixels_in_line(const Vector2i &from, const Vector2i &to) {
return PaintUtilities::get_pixels_in_line(from, to);
}
int PaintNode::util_to_1d_v(const Vector2i &p, int w) {
return PaintUtilities::to_1D_v(p, w);
}
int PaintNode::util_to_1d(int x, int y, int w) {
return PaintUtilities::to_1D(x, y, w);
}
Vector2i PaintNode::util_to_2d(int idx, int w) {
return PaintUtilities::to_2D(idx, w);
}
Color PaintNode::util_color_from_array(const PoolRealArray &color_array) {
return PaintUtilities::color_from_array(color_array);
}
Color PaintNode::util_random_color() {
return PaintUtilities::random_color();
}
Color PaintNode::util_random_color_alt() {
return PaintUtilities::random_color_alt();
}
bool PaintNode::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return call("_forward_canvas_gui_input", p_event);
}
bool PaintNode::_forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
PaintProject *PaintNode::get_paint_project() {
PaintNode *p = this;
while (p) {
PaintProject *pp = Object::cast_to<PaintProject>(p);
if (pp) {
return pp;
}
p = Object::cast_to<PaintNode>(p->get_parent());
}
return NULL;
}
String PaintNode::get_configuration_warning() const {
const PaintNode *p = this;
while (p) {
const PaintProject *pp = Object::cast_to<PaintProject>(p);
if (pp) {
return "";
}
p = Object::cast_to<PaintNode>(p->get_parent());
}
return "This Node should be a child of a PaintProject!";
}
PaintNode::PaintNode() {
}
PaintNode::~PaintNode() {
}
void PaintNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &PaintNode::get_size);
ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
ClassDB::bind_method(D_METHOD("util_get_pixels_in_line", "from", "to"), &PaintNode::util_get_pixels_in_line);
ClassDB::bind_method(D_METHOD("util_to_1d_v", "p", "w"), &PaintNode::util_to_1d_v);
ClassDB::bind_method(D_METHOD("util_to_1d", "x", "y", "w"), &PaintNode::util_to_1d);
ClassDB::bind_method(D_METHOD("util_to_2d", "idx", "w"), &PaintNode::util_to_2d);
ClassDB::bind_method(D_METHOD("util_color_from_array", "color_array"), &PaintNode::util_color_from_array);
ClassDB::bind_method(D_METHOD("util_random_color"), &PaintNode::util_random_color);
ClassDB::bind_method(D_METHOD("util_random_color_alt"), &PaintNode::util_random_color_alt);
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::bind_method(D_METHOD("forward_canvas_gui_input", "event"), &PaintNode::forward_canvas_gui_input);
ClassDB::bind_method(D_METHOD("_forward_canvas_gui_input", "event"), &PaintNode::_forward_canvas_gui_input);
ClassDB::bind_method(D_METHOD("get_paint_project"), &PaintNode::get_paint_project);
}