pandemonium_engine/modules/terraman/world
2025-04-07 17:04:57 +02:00
..
blocky Also expose the liquid data in TerrainChunkBlocky. 2025-02-08 14:40:07 +01:00
default Make use of the VertexLights3DServer in TerrainChunkDefault::_bake_lights() if enabled. 2025-04-04 17:45:11 +02:00
jobs Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob. 2025-04-04 01:13:50 +02:00
block_terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
block_terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_chunk.cpp Now TerrainChunks will register their lights into the VertexLights3DServer if use_vertex_lights_3d is enabled in world. 2025-04-04 18:15:33 +02:00
terrain_chunk.h Now TerrainChunks can also store a name and material for MeshDataResources. 2025-04-04 15:05:05 +02:00
terrain_environment_data.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_environment_data.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_world.cpp Now TerrainWorld won't save it's chunks into scenes in the editor anymore if a TerrainWorldChunkDataManager is set. 2025-04-07 17:04:57 +02:00
terrain_world.h Now TerrainWorld won't save it's chunks into scenes in the editor anymore if a TerrainWorldChunkDataManager is set. 2025-04-07 17:04:57 +02:00