mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
30 lines
1.5 KiB
XML
30 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PhysicsMaterial" inherits="Resource" version="3.5">
|
|
<brief_description>
|
|
A material for physics properties.
|
|
</brief_description>
|
|
<description>
|
|
Provides a means of modifying the collision properties of a [PhysicsBody].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
|
|
If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it.
|
|
</member>
|
|
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
|
|
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
|
|
</member>
|
|
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
|
|
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
|
|
</member>
|
|
<member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
|
|
If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|