pandemonium_engine/modules/wfc/overlapping_wave_form_collapse.cpp

357 lines
13 KiB
C++

/*************************************************************************/
/* overlapping_wave_form_collapse.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "overlapping_wave_form_collapse.h"
#include "core/containers/rb_set.h"
bool OverlappingWaveFormCollapse::get_periodic_input() const {
return _periodic_input;
}
void OverlappingWaveFormCollapse::set_periodic_input(const bool val) {
_periodic_input = val;
}
int OverlappingWaveFormCollapse::get_out_height() const {
return _out_height;
}
void OverlappingWaveFormCollapse::set_out_height(const int val) {
_out_height = val;
}
int OverlappingWaveFormCollapse::get_out_width() const {
return _out_width;
}
void OverlappingWaveFormCollapse::set_out_width(const int val) {
_out_width = val;
}
int OverlappingWaveFormCollapse::get_symmetry() const {
return _symmetry;
}
void OverlappingWaveFormCollapse::set_symmetry(const int val) {
_symmetry = val;
}
bool OverlappingWaveFormCollapse::get_ground() const {
return _ground;
}
void OverlappingWaveFormCollapse::set_ground(const bool val) {
_ground = val;
}
int OverlappingWaveFormCollapse::get_pattern_size() const {
return _pattern_size;
}
void OverlappingWaveFormCollapse::set_pattern_size(const int val) {
_pattern_size = val;
}
int OverlappingWaveFormCollapse::get_wave_height() const {
return _periodic_output ? _out_height : _out_height - _pattern_size + 1;
}
//Get the wave width given these
int OverlappingWaveFormCollapse::get_wave_width() const {
return _periodic_output ? _out_width : _out_width - _pattern_size + 1;
}
// Run the WFC algorithm, and return the result if the algorithm succeeded.
Array2D<int> OverlappingWaveFormCollapse::run() {
Array2D<int> result = WaveFormCollapse::run();
if (result.width == 0 && result.height == 0) {
return Array2D<int>(0, 0);
}
return to_image(result);
}
void OverlappingWaveFormCollapse::init_ground() {
int ground_pattern_id = get_ground_pattern_id();
ERR_FAIL_COND(ground_pattern_id == -1);
for (int j = 0; j < get_wave_width(); j++) {
set_pattern(ground_pattern_id, get_wave_height() - 1, j);
}
for (int i = 0; i < get_wave_height() - 1; i++) {
for (int j = 0; j < get_wave_width(); j++) {
remove_wave_pattern(i, j, ground_pattern_id);
}
}
propagate();
}
// Set the pattern at a specific position.
// Returns false if the given pattern does not exist, or if the
// coordinates are not in the wave
bool OverlappingWaveFormCollapse::set_pattern(const Array2D<int> &pattern, int i, int j) {
int pattern_id = get_pattern_id(pattern);
if (pattern_id == -1 || i >= get_wave_height() || j >= get_wave_width()) {
return false;
}
set_pattern(pattern_id, i, j);
return true;
}
int OverlappingWaveFormCollapse::get_ground_pattern_id() {
// Get the pattern.
Array2D<int> ground_pattern = _input.get_sub_array(_input.height - 1, _input.width / 2, _pattern_size, _pattern_size);
// Retrieve the id of the pattern.
for (int i = 0; i < _patterns.size(); i++) {
if (ground_pattern == _patterns[i]) {
return i;
}
}
ERR_FAIL_V(-1);
}
int OverlappingWaveFormCollapse::get_pattern_id(const Array2D<int> &pattern) {
for (int i = 0; i < _patterns.size(); ++i) {
if (_patterns[i] == pattern) {
return i;
}
}
return -1;
}
// Set the pattern at a specific position, given its pattern id
// pattern_id needs to be a valid pattern id, and i and j needs to be in the wave range
void OverlappingWaveFormCollapse::set_pattern(int pattern_id, int i, int j) {
for (int p = 0; p < _patterns.size(); p++) {
if (pattern_id != p) {
remove_wave_pattern(i, j, p);
}
}
}
//Return the list of patterns, as well as their probabilities of apparition.
void OverlappingWaveFormCollapse::init_patterns() {
LocalVector<Array2D<int>> patterns_id;
_patterns.clear();
// The number of time a pattern is seen in the input image.
Vector<double> patterns_weight;
Vector<Array2D<int>> symmetries;
symmetries.resize(8);
for (int i = 0; i < 8; ++i) {
symmetries.write[i].resize(_pattern_size, _pattern_size);
}
int max_i = _periodic_input ? _input.height : _input.height - _pattern_size + 1;
int max_j = _periodic_input ? _input.width : _input.width - _pattern_size + 1;
for (int i = 0; i < max_i; i++) {
for (int j = 0; j < max_j; j++) {
// Compute the symmetries of every pattern in the image.
symmetries.write[0].data = _input.get_sub_array(i, j, _pattern_size, _pattern_size).data;
symmetries.write[1].data = symmetries[0].reflected().data;
symmetries.write[2].data = symmetries[0].rotated().data;
symmetries.write[3].data = symmetries[2].reflected().data;
symmetries.write[4].data = symmetries[2].rotated().data;
symmetries.write[5].data = symmetries[4].reflected().data;
symmetries.write[6].data = symmetries[4].rotated().data;
symmetries.write[7].data = symmetries[6].reflected().data;
// The number of symmetries in the option class define which symetries will be used.
for (int k = 0; k < _symmetry; k++) {
int indx = _patterns.size();
for (uint32_t h = 0; h < patterns_id.size(); ++h) {
if (patterns_id[h] == symmetries[k]) {
indx = h;
break;
}
}
if (indx != _patterns.size()) {
// If the pattern already exist, we just have to increase its number of appearance.
patterns_weight.write[indx] += 1;
} else {
_patterns.push_back(symmetries[k]);
patterns_weight.push_back(1);
patterns_id.push_back(symmetries[k]);
}
}
}
}
set_pattern_frequencies(patterns_weight);
}
//Return true if the pattern1 is compatible with pattern2 when pattern2 is at a distance (dy,dx) from pattern1.
bool OverlappingWaveFormCollapse::agrees(const Array2D<int> &pattern1, const Array2D<int> &pattern2, int dy, int dx) {
int xmin = dx < 0 ? 0 : dx;
int xmax = dx < 0 ? dx + pattern2.width : pattern1.width;
int ymin = dy < 0 ? 0 : dy;
int ymax = dy < 0 ? dy + pattern2.height : pattern1.width;
// Iterate on every pixel contained in the intersection of the two pattern.
for (int y = ymin; y < ymax; y++) {
for (int x = xmin; x < xmax; x++) {
// Check if the color is the same in the two patterns in that pixel.
if (pattern1.get(y, x) != pattern2.get(y - dy, x - dx)) {
return false;
}
}
}
return true;
}
// Precompute the function agrees(pattern1, pattern2, dy, dx).
// If agrees(pattern1, pattern2, dy, dx), then compatible[pattern1][direction]
// contains pattern2, where direction is the direction defined by (dy, dx)
// (see direction.hpp).
void OverlappingWaveFormCollapse::generate_compatible() {
Vector<WaveFormCollapse::PropagatorStateEntry> compatible;
compatible.resize(_patterns.size());
// Iterate on every dy, dx, pattern1 and pattern2
for (int pattern1 = 0; pattern1 < _patterns.size(); pattern1++) {
for (int direction = 0; direction < 4; direction++) {
for (int pattern2 = 0; pattern2 < _patterns.size(); pattern2++) {
if (agrees(_patterns[pattern1], _patterns[pattern2], DIRECTIONS_Y[direction], DIRECTIONS_X[direction])) {
compatible.write[pattern1].directions[direction].push_back(pattern2);
}
}
}
}
set_propagator_state(compatible);
}
// Transform a 2D array containing the patterns id to a 2D array containing the pixels.
Array2D<int> OverlappingWaveFormCollapse::to_image(const Array2D<int> &output_patterns) const {
Array2D<int> output(_out_height, _out_width);
if (_periodic_output) {
for (int y = 0; y < get_wave_height(); y++) {
for (int x = 0; x < get_wave_width(); x++) {
output.get(y, x) = _patterns[output_patterns.get(y, x)].get(0, 0);
}
}
} else {
for (int y = 0; y < get_wave_height(); y++) {
for (int x = 0; x < get_wave_width(); x++) {
output.get(y, x) = _patterns[output_patterns.get(y, x)].get(0, 0);
}
}
for (int y = 0; y < get_wave_height(); y++) {
const Array2D<int> &pattern = _patterns[output_patterns.get(y, get_wave_width() - 1)];
for (int dx = 1; dx < _pattern_size; dx++) {
output.get(y, get_wave_width() - 1 + dx) = pattern.get(0, dx);
}
}
for (int x = 0; x < get_wave_width(); x++) {
const Array2D<int> &pattern = _patterns[output_patterns.get(get_wave_height() - 1, x)];
for (int dy = 1; dy < _pattern_size; dy++) {
output.get(get_wave_height() - 1 + dy, x) =
pattern.get(dy, 0);
}
}
const Array2D<int> &pattern = _patterns[output_patterns.get(get_wave_height() - 1, get_wave_width() - 1)];
for (int dy = 1; dy < _pattern_size; dy++) {
for (int dx = 1; dx < _pattern_size; dx++) {
output.get(get_wave_height() - 1 + dy, get_wave_width() - 1 + dx) = pattern.get(dy, dx);
}
}
}
return output;
}
void OverlappingWaveFormCollapse::initialize() {
init_patterns();
generate_compatible();
set_wave_size(get_wave_width(), get_wave_height());
WaveFormCollapse::initialize();
// If necessary, the ground is set.
if (_ground) {
init_ground();
}
}
OverlappingWaveFormCollapse::OverlappingWaveFormCollapse() {
_periodic_input = true;
_out_height = 0;
_out_width = 0;
_symmetry = 8;
_ground = false;
_pattern_size = 0;
}
OverlappingWaveFormCollapse::~OverlappingWaveFormCollapse() {
}
void OverlappingWaveFormCollapse::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_periodic_input"), &OverlappingWaveFormCollapse::get_periodic_input);
ClassDB::bind_method(D_METHOD("set_periodic_input", "value"), &OverlappingWaveFormCollapse::set_periodic_input);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "periodic_input"), "set_periodic_input", "get_periodic_input");
ClassDB::bind_method(D_METHOD("get_out_height"), &OverlappingWaveFormCollapse::get_out_height);
ClassDB::bind_method(D_METHOD("set_out_height", "value"), &OverlappingWaveFormCollapse::set_out_height);
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_height"), "set_out_height", "get_out_height");
ClassDB::bind_method(D_METHOD("get_out_width"), &OverlappingWaveFormCollapse::get_out_width);
ClassDB::bind_method(D_METHOD("set_out_width", "value"), &OverlappingWaveFormCollapse::set_out_width);
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_width"), "set_out_width", "get_out_width");
ClassDB::bind_method(D_METHOD("get_symmetry"), &OverlappingWaveFormCollapse::get_symmetry);
ClassDB::bind_method(D_METHOD("set_symmetry", "value"), &OverlappingWaveFormCollapse::set_symmetry);
ADD_PROPERTY(PropertyInfo(Variant::INT, "symmetry"), "set_symmetry", "get_symmetry");
ClassDB::bind_method(D_METHOD("get_ground"), &OverlappingWaveFormCollapse::get_ground);
ClassDB::bind_method(D_METHOD("set_ground", "value"), &OverlappingWaveFormCollapse::set_ground);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ground"), "set_ground", "get_ground");
ClassDB::bind_method(D_METHOD("get_pattern_size"), &OverlappingWaveFormCollapse::get_pattern_size);
ClassDB::bind_method(D_METHOD("set_pattern_size", "value"), &OverlappingWaveFormCollapse::set_pattern_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "pattern_size"), "set_pattern_size", "get_pattern_size");
}