mirror of
https://github.com/Relintai/pandemonium_engine.git
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127 lines
5.5 KiB
C++
127 lines
5.5 KiB
C++
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#ifndef MERGE_GROUP_EDITOR_PLUGIN_H
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#define MERGE_GROUP_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* merge_group_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/merge_group.h"
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#include "scene/gui/dialogs.h"
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#include "scene/resources/material/material.h"
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class CheckBox;
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class SpinBox;
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class MergeGroupEditorPlugin;
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class MergeGroupEditorBakeDialog : public ConfirmationDialog {
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GDCLASS(MergeGroupEditorBakeDialog, ConfirmationDialog);
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MergeGroupEditorPlugin *_owner_plugin = nullptr;
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CheckBox *_single_scene = nullptr;
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SpinBox *_subscene_polycount_threshold = nullptr;
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CheckBox *_shadow_proxy = nullptr;
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CheckBox *_convert_csgs = nullptr;
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CheckBox *_convert_gridmaps = nullptr;
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CheckBox *_combine_surfaces = nullptr;
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CheckBox *_clean_meshes = nullptr;
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SpinBox *_group_size = nullptr;
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SpinBox *_splits_horz = nullptr;
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SpinBox *_splits_vert = nullptr;
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SpinBox *_min_split_poly_count = nullptr;
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void _bake_confirm();
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void _add_bake_checkbox(Node *p_parent, CheckBox **pp_checkbox, const String &p_text, const String &p_tooltip, bool p_default = false);
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void _add_bake_spinbox(VBoxContainer *p_parent, SpinBox **pp_spinbox, const String &p_text, const String &p_tooltip, int32_t p_min, int32_t p_max, int32_t p_step, int32_t p_default);
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protected:
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static void _bind_methods();
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public:
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void fill_merge_group_params(MergeGroup &r_merge_group);
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MergeGroupEditorBakeDialog(MergeGroupEditorPlugin *p_owner);
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};
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class MergeGroupEditorPlugin : public EditorPlugin {
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GDCLASS(MergeGroupEditorPlugin, EditorPlugin);
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MergeGroup *_merge_group;
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ToolButton *button_bake;
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EditorFileDialog *file_dialog;
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EditorNode *editor;
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MergeGroupEditorBakeDialog *bake_dialog;
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struct Params {
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bool single_scene = false;
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int subscene_polycount_threshold = 1024;
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} _params;
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static EditorProgress *tmp_progress;
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static EditorProgress *tmp_subprogress;
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static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh);
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static bool bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh);
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static void bake_func_end(uint32_t p_time_started);
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void _bake();
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void _bake_select_file(const String &p_file);
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void _duplicate_branch(Node *p_branch, Node *p_new_parent);
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bool _save_scene(Node *p_branch, String p_filename);
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void _remove_queue_deleted_nodes_recursive(Node *p_node);
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void _push_mesh_data_to_gpu_recursive(Node *p_node);
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Spatial *_convert_merge_group_to_spatial(MergeGroup *p_merge_group);
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bool _find_visual_instances_recursive(Node *p_node);
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void _save_mesh_subscenes_recursive(Node *p_root, Node *p_node, String p_base_filename, int &r_subscene_count);
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bool _save_subscene(Node *p_root, Node *p_branch, String p_base_filename, int &r_subscene_count);
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bool _replace_with_branch_scene(const String &p_file, Node *p_base);
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uint32_t _get_mesh_poly_count(const MeshInstance &p_mi) const;
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "MergeGroup"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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void dialog_pressed_bake(bool p_single_scene, int p_subscene_polycount_threshold);
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MergeGroupEditorPlugin(EditorNode *p_node);
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~MergeGroupEditorPlugin();
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};
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#endif // MERGE_GROUP_EDITOR_PLUGIN_H
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