pandemonium_engine/scene
Relintai c356806ebf Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
..
2d Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
3d Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
main Ported: Set touch input as handled only after _gui_call_input - necrashter 2023-01-16 14:46:29 +01:00
resources Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h
register_scene_types.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub