mirror of
https://github.com/Relintai/pandemonium_engine.git
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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXEL_STRUCTURE_H
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#define VOXEL_STRUCTURE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/templates/hash_map.h"
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#else
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#include "core/hash_map.h"
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#include "core/resource.h"
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#endif
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#include "../defines.h"
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#include pool_vector_h
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include_pool_vector
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#include "core/math/aabb.h"
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#include "voxel_chunk.h"
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class VoxelStructure : public Resource {
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GDCLASS(VoxelStructure, Resource);
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public:
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bool get_use_aabb() const;
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void set_use_aabb(const bool value);
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AABB get_chunk_aabb() const;
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void set_chunk_aabb(const AABB &value);
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int get_position_x() const;
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void set_position_x(const int value);
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int get_position_y() const;
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void set_position_y(const int value);
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int get_position_z() const;
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void set_position_z(const int value);
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void set_position(const int x, const int y, const int z);
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void write_to_chunk(Ref<VoxelChunk> chunk);
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#if VERSION_MAJOR >= 4
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GDVIRTUAL1(_write_to_chunk, Ref<VoxelChunk>);
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#endif
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VoxelStructure();
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~VoxelStructure();
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protected:
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static void _bind_methods();
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private:
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bool _use_aabb;
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AABB _chunk_aabb;
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int _position_x;
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int _position_y;
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int _position_z;
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};
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#endif
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