pandemonium_engine/modules/skeleton_editor
2022-03-17 10:26:23 +01:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
README.md Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp
register_types.h
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
skeleton_editor_module_plugin.cpp Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
skeleton_editor_module_plugin.h
skeleton_editor_plugin.cpp Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
skeleton_editor_plugin.h
skeleton_noeditor.h Run godot's formatting script. 2022-03-16 09:02:48 +01:00
spatial_editor_gizmos.cpp Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
spatial_editor_gizmos.h

Skeleton Editor

This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.

The original pr is here: https://github.com/godotengine/godot/pull/45699 Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode

I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
  1. Build Godot. Tutorial