mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
153 lines
4.8 KiB
C++
153 lines
4.8 KiB
C++
#ifndef BASE_BUTTON_H
|
|
#define BASE_BUTTON_H
|
|
/*************************************************************************/
|
|
/* base_button.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/gui/control.h"
|
|
|
|
class ShortCut;
|
|
class ButtonGroup;
|
|
|
|
class BaseButton : public Control {
|
|
GDCLASS(BaseButton, Control);
|
|
|
|
public:
|
|
enum ActionMode {
|
|
ACTION_MODE_BUTTON_PRESS,
|
|
ACTION_MODE_BUTTON_RELEASE,
|
|
};
|
|
|
|
private:
|
|
int button_mask;
|
|
bool toggle_mode;
|
|
bool shortcut_in_tooltip;
|
|
bool keep_pressed_outside;
|
|
FocusMode enabled_focus_mode;
|
|
Ref<ShortCut> shortcut;
|
|
|
|
ActionMode action_mode;
|
|
struct Status {
|
|
bool pressed;
|
|
bool hovering;
|
|
bool press_attempt;
|
|
bool pressing_inside;
|
|
|
|
bool disabled;
|
|
|
|
} status;
|
|
|
|
Ref<ButtonGroup> button_group;
|
|
|
|
void _unpress_group();
|
|
void _pressed();
|
|
void _toggled(bool p_pressed);
|
|
|
|
void on_action_event(Ref<InputEvent> p_event);
|
|
|
|
protected:
|
|
virtual void pressed();
|
|
virtual void toggled(bool p_pressed);
|
|
static void _bind_methods();
|
|
virtual void _gui_input(Ref<InputEvent> p_event);
|
|
virtual void _unhandled_input(Ref<InputEvent> p_event);
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
enum DrawMode {
|
|
DRAW_NORMAL,
|
|
DRAW_PRESSED,
|
|
DRAW_HOVER,
|
|
DRAW_DISABLED,
|
|
DRAW_HOVER_PRESSED,
|
|
};
|
|
|
|
DrawMode get_draw_mode() const;
|
|
|
|
/* Signals */
|
|
|
|
bool is_pressed() const; ///< return whether button is pressed (toggled in)
|
|
bool is_pressing() const; ///< return whether button is pressed (toggled in)
|
|
bool is_hovered() const;
|
|
|
|
void set_pressed(bool p_pressed); // Only works in toggle mode.
|
|
void set_pressed_no_signal(bool p_pressed);
|
|
void set_toggle_mode(bool p_on);
|
|
bool is_toggle_mode() const;
|
|
|
|
void set_shortcut_in_tooltip(bool p_on);
|
|
bool is_shortcut_in_tooltip_enabled() const;
|
|
|
|
void set_disabled(bool p_disabled);
|
|
bool is_disabled() const;
|
|
|
|
void set_action_mode(ActionMode p_mode);
|
|
ActionMode get_action_mode() const;
|
|
|
|
void set_keep_pressed_outside(bool p_on);
|
|
bool is_keep_pressed_outside() const;
|
|
|
|
void set_button_mask(int p_mask);
|
|
int get_button_mask() const;
|
|
|
|
void set_enabled_focus_mode(FocusMode p_mode);
|
|
FocusMode get_enabled_focus_mode() const;
|
|
|
|
void set_shortcut(const Ref<ShortCut> &p_shortcut);
|
|
Ref<ShortCut> get_shortcut() const;
|
|
|
|
virtual String get_tooltip(const Point2 &p_pos) const;
|
|
|
|
void set_button_group(const Ref<ButtonGroup> &p_group);
|
|
Ref<ButtonGroup> get_button_group() const;
|
|
|
|
BaseButton();
|
|
~BaseButton();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(BaseButton::DrawMode)
|
|
VARIANT_ENUM_CAST(BaseButton::ActionMode)
|
|
|
|
class ButtonGroup : public Resource {
|
|
GDCLASS(ButtonGroup, Resource);
|
|
friend class BaseButton;
|
|
Set<BaseButton *> buttons;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
BaseButton *get_pressed_button();
|
|
void get_buttons(List<BaseButton *> *r_buttons);
|
|
Array _get_buttons();
|
|
ButtonGroup();
|
|
};
|
|
|
|
#endif
|