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https://github.com/Relintai/pandemonium_engine.git
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45 lines
804 B
C++
45 lines
804 B
C++
#ifndef NOISE_H
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#define NOISE_H
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class Noise : public MMNode {
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GDCLASS(Noise, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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int get_grid_size() const;
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void set_grid_size(const int val);
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float get_density() const;
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void set_density(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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void _render(const Variant &material);
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int get_grid_size();
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void set_grid_size(const int val);
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float get_density();
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void set_density(const float val);
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Noise();
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~Noise();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(int)
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int grid_size = 16;
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//export(float)
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float density = 0.5;
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};
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#endif
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