..
audio
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
physics
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
physics_2d
Clang format all files.
2022-03-18 19:00:13 +01:00
visual
Ported: Physics Interpolation - optimize hidden nodes
2022-07-27 17:43:40 +02:00
audio_server.cpp
Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.)
2022-07-25 18:02:52 +02:00
audio_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp
Rename NavigationServer's free method to free_rid
2022-07-25 18:19:06 +02:00
navigation_2d_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_server.cpp
Rename NavigationServer's free method to free_rid
2022-07-25 18:19:06 +02:00
navigation_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_2d_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_2d_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_server.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00
register_server_types.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
register_server_types.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Removed the arvr server.
2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
visual_server_callbacks.h
Clang format all files.
2022-03-18 19:00:13 +01:00
visual_server.cpp
Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
visual_server.h
Clang format all files.
2022-03-18 19:00:13 +01:00