pandemonium_engine/servers
Relintai 4781f146fb Ported: Physics Interpolation - optimize hidden nodes
In order to prevent glitches when unhiding nodes, set_transform() is still called to the VisualServer even for hidden nodes when the node is interpolated. This activates a lot of logic which is not necessary just to keep the previous transform updated.
This PR adds an early out which misses out on the unnecessary logic when instances are invisible.
- lawnjelly
ec9a17cfad
2022-07-27 17:43:40 +02:00
..
audio
physics
physics_2d
visual Ported: Physics Interpolation - optimize hidden nodes 2022-07-27 17:43:40 +02:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-07-25 18:02:52 +02:00
audio_server.h
navigation_2d_server.cpp Rename NavigationServer's free method to free_rid 2022-07-25 18:19:06 +02:00
navigation_2d_server.h
navigation_server.cpp Rename NavigationServer's free method to free_rid 2022-07-25 18:19:06 +02:00
navigation_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_server.h
register_server_types.cpp
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub
server_wrap_mt_common.h
visual_server_callbacks.cpp
visual_server_callbacks.h
visual_server.cpp Expose VisualServer.texture_set_proxy() to GDScript 2022-07-27 13:06:42 +02:00
visual_server.h