mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
293 lines
10 KiB
C++
293 lines
10 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "terrain_2d_material_cache.h"
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#include "../defines.h"
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#ifdef PROPS_2D_PRESENT
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#include "../../props_2d/props/prop_2d_data.h"
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#include "../../props_2d/props/prop_2d_data_prop.h"
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#if MESH_DATA_RESOURCE_PRESENT
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#include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
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#endif
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#endif
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bool Terrain2DMaterialCache::get_initialized() {
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return _initialized;
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}
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void Terrain2DMaterialCache::set_initialized(const bool value) {
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_initialized = value;
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}
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int Terrain2DMaterialCache::get_ref_count() {
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return _ref_count;
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}
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void Terrain2DMaterialCache::set_ref_count(const int value) {
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_ref_count = value;
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}
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void Terrain2DMaterialCache::inc_ref_count() {
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_ref_count += 1;
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}
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void Terrain2DMaterialCache::dec_ref_count() {
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_ref_count -= 1;
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}
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//Materials
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Ref<Material> Terrain2DMaterialCache::material_get() {
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return _material;
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}
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void Terrain2DMaterialCache::material_set(const Ref<Material> &value) {
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_material = value;
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}
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//Surfaces
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Ref<Terrain2DSurface> Terrain2DMaterialCache::surface_get(const int index) {
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ERR_FAIL_INDEX_V(index, _surfaces.size(), Ref<Terrain2DSurface>());
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return _surfaces[index];
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}
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Ref<Terrain2DSurface> Terrain2DMaterialCache::surface_id_get(const int id) {
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Ref<Terrain2DSurface> surface;
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for (int i = 0; i < _surfaces.size(); ++i) {
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surface = _surfaces[i];
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if (surface.is_valid()) {
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if (surface->get_id() == id) {
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break;
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}
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}
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}
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return surface;
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}
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void Terrain2DMaterialCache::surface_add(Ref<Terrain2DSurface> value) {
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ERR_FAIL_COND(!value.is_valid());
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_surfaces.push_back(value);
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}
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void Terrain2DMaterialCache::surface_set(int index, Ref<Terrain2DSurface> value) {
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ERR_FAIL_COND(index < 0);
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if (_surfaces.size() < index) {
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_surfaces.resize(index + 1);
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}
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_surfaces.set(index, value);
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}
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void Terrain2DMaterialCache::surface_remove(const int index) {
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_surfaces.VREMOVE(index);
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}
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int Terrain2DMaterialCache::surface_get_num() const {
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return _surfaces.size();
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}
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void Terrain2DMaterialCache::surfaces_clear() {
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_surfaces.clear();
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}
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void Terrain2DMaterialCache::additional_texture_add(const Ref<Texture> &texture) {
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_additional_textures.push_back(texture);
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}
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void Terrain2DMaterialCache::additional_texture_remove(const Ref<Texture> &texture) {
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for (int i = 0; i < _additional_textures.size(); ++i) {
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if (_additional_textures[i] == texture) {
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_additional_textures.VREMOVE(i);
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return;
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}
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}
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}
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void Terrain2DMaterialCache::additional_texture_remove_index(const int index) {
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ERR_FAIL_INDEX(index, _additional_textures.size());
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_additional_textures.VREMOVE(index);
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}
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void Terrain2DMaterialCache::additional_textures_clear() {
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_additional_textures.clear();
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}
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int Terrain2DMaterialCache::additional_texture_count() {
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return _additional_textures.size();
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}
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Ref<Texture> Terrain2DMaterialCache::additional_texture_get(const int index) {
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ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref<Texture>());
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return _additional_textures[index];
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}
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Ref<AtlasTexture> Terrain2DMaterialCache::additional_texture_get_atlas(const int index) {
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ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref<AtlasTexture>());
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return additional_texture_get_atlas_tex(_additional_textures[index]);
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}
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Ref<AtlasTexture> Terrain2DMaterialCache::additional_texture_get_atlas_tex(const Ref<Texture> &texture) {
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return Ref<AtlasTexture>();
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}
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Rect2 Terrain2DMaterialCache::additional_texture_get_rect(const Ref<Texture> &texture) {
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Ref<AtlasTexture> at = additional_texture_get_atlas_tex(texture);
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if (!at.is_valid()) {
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return Rect2();
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}
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return at->get_region();
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}
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Rect2 Terrain2DMaterialCache::additional_texture_get_uv_rect(const Ref<Texture> &texture) {
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return Rect2(0, 0, 1, 1);
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}
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Ref<Texture> Terrain2DMaterialCache::texture_get_merged() {
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return Ref<Texture>();
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}
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#ifdef PROPS_2D_PRESENT
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void Terrain2DMaterialCache::prop_add_textures(const Ref<Prop2DData> &prop) {
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if (!prop.is_valid()) {
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return;
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}
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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#if MESH_DATA_RESOURCE_PRESENT
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Ref<Prop2DDataMeshData> pdm = prop->get_prop(i);
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if (pdm.is_valid()) {
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Ref<Texture> tex = pdm->get_texture();
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if (!tex.is_valid())
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continue;
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additional_texture_add(tex);
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}
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#endif
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Ref<Prop2DDataProp2D> pdp = prop->get_prop(i);
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if (pdp.is_valid()) {
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prop_add_textures(pdp);
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}
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}
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}
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void Terrain2DMaterialCache::prop_remove_textures(const Ref<Prop2DData> &prop) {
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if (!prop.is_valid()) {
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return;
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}
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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#if MESH_DATA_RESOURCE_PRESENT
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Ref<Prop2DDataMeshData> pdm = prop->get_prop(i);
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if (pdm.is_valid()) {
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Ref<Texture> tex = pdm->get_texture();
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if (!tex.is_valid())
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continue;
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additional_texture_remove(tex);
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}
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#endif
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Ref<Prop2DDataProp2D> pdp = prop->get_prop(i);
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if (pdp.is_valid()) {
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prop_remove_textures(pdp);
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}
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}
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}
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#endif
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void Terrain2DMaterialCache::refresh_rects() {
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_initialized = true;
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}
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void Terrain2DMaterialCache::setup_material_albedo(Ref<Texture> texture) {
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#if VERSION_MAJOR < 4
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if (has_method("_setup_material_albedo")) {
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call("_setup_material_albedo", texture);
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}
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#else
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GDVIRTUAL_CALL(_setup_material_albedo, texture);
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#endif
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}
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Terrain2DMaterialCache::Terrain2DMaterialCache() {
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_ref_count = 0;
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_initialized = false;
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}
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Terrain2DMaterialCache::~Terrain2DMaterialCache() {
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_material.unref();
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_surfaces.clear();
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}
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void Terrain2DMaterialCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_initialized"), &Terrain2DMaterialCache::get_initialized);
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ClassDB::bind_method(D_METHOD("set_initialized", "value"), &Terrain2DMaterialCache::set_initialized);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");
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ClassDB::bind_method(D_METHOD("get_ref_count"), &Terrain2DMaterialCache::get_ref_count);
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ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &Terrain2DMaterialCache::set_ref_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count");
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ClassDB::bind_method(D_METHOD("inc_ref_count"), &Terrain2DMaterialCache::inc_ref_count);
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ClassDB::bind_method(D_METHOD("dec_ref_count"), &Terrain2DMaterialCache::dec_ref_count);
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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#else
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GDVIRTUAL_BIND(_setup_material_albedo, "texture");
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#endif
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ClassDB::bind_method(D_METHOD("material_get"), &Terrain2DMaterialCache::material_get);
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ClassDB::bind_method(D_METHOD("material_set", "value"), &Terrain2DMaterialCache::material_set);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get");
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ClassDB::bind_method(D_METHOD("surface_get", "index"), &Terrain2DMaterialCache::surface_get);
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ClassDB::bind_method(D_METHOD("surface_id_get", "index"), &Terrain2DMaterialCache::surface_id_get);
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ClassDB::bind_method(D_METHOD("surface_add", "value"), &Terrain2DMaterialCache::surface_add);
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ClassDB::bind_method(D_METHOD("surface_set", "index", "surface"), &Terrain2DMaterialCache::surface_set);
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ClassDB::bind_method(D_METHOD("surface_remove", "index"), &Terrain2DMaterialCache::surface_remove);
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ClassDB::bind_method(D_METHOD("surface_get_num"), &Terrain2DMaterialCache::surface_get_num);
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ClassDB::bind_method(D_METHOD("surfaces_clear"), &Terrain2DMaterialCache::surfaces_clear);
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ClassDB::bind_method(D_METHOD("additional_texture_add", "texture"), &Terrain2DMaterialCache::additional_texture_add);
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ClassDB::bind_method(D_METHOD("additional_texture_remove", "texture"), &Terrain2DMaterialCache::additional_texture_remove);
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ClassDB::bind_method(D_METHOD("additional_texture_remove_index", "index"), &Terrain2DMaterialCache::additional_texture_remove_index);
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ClassDB::bind_method(D_METHOD("additional_textures_clear"), &Terrain2DMaterialCache::additional_textures_clear);
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ClassDB::bind_method(D_METHOD("additional_texture_count"), &Terrain2DMaterialCache::additional_texture_count);
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ClassDB::bind_method(D_METHOD("additional_texture_get", "index"), &Terrain2DMaterialCache::additional_texture_get);
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ClassDB::bind_method(D_METHOD("additional_texture_get_atlas", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas);
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ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas_tex);
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ClassDB::bind_method(D_METHOD("additional_texture_get_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_rect);
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ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_uv_rect);
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ClassDB::bind_method(D_METHOD("texture_get_merged"), &Terrain2DMaterialCache::texture_get_merged);
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#ifdef PROPS_2D_PRESENT
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ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &Terrain2DMaterialCache::prop_add_textures);
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ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &Terrain2DMaterialCache::prop_remove_textures);
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#endif
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ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DMaterialCache::refresh_rects);
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ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &Terrain2DMaterialCache::setup_material_albedo);
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}
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