mirror of
https://github.com/Relintai/pandemonium_engine.git
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531 lines
18 KiB
C++
531 lines
18 KiB
C++
#ifndef SPATIAL_EDITOR_GIZMOS_H
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#define SPATIAL_EDITOR_GIZMOS_H
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/*************************************************************************/
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/* spatial_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "core/color.h"
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#include "core/math/basis.h"
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#include "core/math/math_defs.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "scene/resources/mesh.h"
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class Camera;
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class Spatial;
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class Timer;
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class Transform;
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template <class T>
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class PoolVector;
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class LightSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(LightSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorSpatialGizmo *p_gizmo);
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LightSpatialGizmoPlugin();
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};
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class AudioStreamPlayer3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(AudioStreamPlayer3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorSpatialGizmo *p_gizmo);
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AudioStreamPlayer3DSpatialGizmoPlugin();
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};
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class ListenerSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(ListenerSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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ListenerSpatialGizmoPlugin();
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};
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class CameraSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CameraSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw(EditorSpatialGizmo *p_gizmo);
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CameraSpatialGizmoPlugin();
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};
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class MeshInstanceSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(MeshInstanceSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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MeshInstanceSpatialGizmoPlugin();
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};
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class Sprite3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Sprite3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Sprite3DSpatialGizmoPlugin();
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};
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class Label3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Label3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Label3DSpatialGizmoPlugin();
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};
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class Position3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Position3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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Ref<ArrayMesh> pos3d_mesh;
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Vector<Vector3> cursor_points;
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Position3DSpatialGizmoPlugin();
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};
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class SkeletonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SkeletonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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SkeletonSpatialGizmoPlugin();
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};
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class PhysicalBoneSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(PhysicalBoneSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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PhysicalBoneSpatialGizmoPlugin();
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};
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class RayCastSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(RayCastSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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RayCastSpatialGizmoPlugin();
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};
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class SpringArmSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SpringArmSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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SpringArmSpatialGizmoPlugin();
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};
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class VehicleWheelSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(VehicleWheelSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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VehicleWheelSpatialGizmoPlugin();
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};
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class SoftBodySpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SoftBodySpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
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bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
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SoftBodySpatialGizmoPlugin();
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};
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class VisibilityNotifierGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(VisibilityNotifierGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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VisibilityNotifierGizmoPlugin();
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};
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class CPUParticlesGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CPUParticlesGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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bool is_selectable_when_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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CPUParticlesGizmoPlugin();
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};
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class ReflectionProbeGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(ReflectionProbeGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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ReflectionProbeGizmoPlugin();
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};
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class CollisionObjectGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CollisionObjectGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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CollisionObjectGizmoPlugin();
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};
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class CollisionShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CollisionShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
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Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
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void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
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void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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CollisionShapeSpatialGizmoPlugin();
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};
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class CollisionPolygonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(CollisionPolygonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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CollisionPolygonSpatialGizmoPlugin();
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};
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class NavigationMeshSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(NavigationMeshSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
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};
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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NavigationMeshSpatialGizmoPlugin();
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};
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class JointGizmosDrawer {
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public:
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static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
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static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
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/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
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/// with axis X and Y that are looking toward the body and oriented toward up
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static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
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// Draw circle around p_axis
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static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
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static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
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};
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class JointSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(JointSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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Timer *update_timer;
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uint64_t update_idx = 0;
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void incremental_update_gizmos();
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protected:
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static void _bind_methods();
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
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static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateGeneric6DOFJointGizmo(
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const Transform &p_offset,
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const Transform &p_trs_joint,
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const Transform &p_trs_body_a,
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const Transform &p_trs_body_b,
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real_t p_angular_limit_lower_x,
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real_t p_angular_limit_upper_x,
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real_t p_linear_limit_lower_x,
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real_t p_linear_limit_upper_x,
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bool p_enable_angular_limit_x,
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bool p_enable_linear_limit_x,
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real_t p_angular_limit_lower_y,
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real_t p_angular_limit_upper_y,
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real_t p_linear_limit_lower_y,
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real_t p_linear_limit_upper_y,
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bool p_enable_angular_limit_y,
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bool p_enable_linear_limit_y,
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real_t p_angular_limit_lower_z,
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real_t p_angular_limit_upper_z,
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real_t p_linear_limit_lower_z,
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real_t p_linear_limit_upper_z,
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bool p_enable_angular_limit_z,
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bool p_enable_linear_limit_z,
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Vector<Vector3> &r_points,
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Vector<Vector3> *r_body_a_points,
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Vector<Vector3> *r_body_b_points);
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JointSpatialGizmoPlugin();
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};
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class Room;
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class RoomSpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo);
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Room *_room = nullptr;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx);
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virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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virtual void redraw();
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RoomSpatialGizmo(Room *p_room = nullptr);
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};
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class RoomGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(RoomGizmoPlugin, EditorSpatialGizmoPlugin);
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protected:
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virtual bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
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public:
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RoomGizmoPlugin();
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};
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class Portal;
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class PortalSpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
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Portal *_portal = nullptr;
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Color _color_portal_front;
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Color _color_portal_back;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx);
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virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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virtual void redraw();
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PortalSpatialGizmo(Portal *p_portal = nullptr);
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};
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class PortalGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(PortalGizmoPlugin, EditorSpatialGizmoPlugin);
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protected:
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virtual bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
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public:
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PortalGizmoPlugin();
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};
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class Occluder;
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class OccluderShape;
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class OccluderShapeSphere;
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class OccluderShapePolygon;
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class OccluderSpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(OccluderSpatialGizmo, EditorSpatialGizmo);
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Occluder *_occluder = nullptr;
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const OccluderShape *get_occluder_shape() const;
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const OccluderShapeSphere *get_occluder_shape_sphere() const;
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const OccluderShapePolygon *get_occluder_shape_poly() const;
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OccluderShape *get_occluder_shape();
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OccluderShapeSphere *get_occluder_shape_sphere();
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OccluderShapePolygon *get_occluder_shape_poly();
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Color _color_poly_front;
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Color _color_poly_back;
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Color _color_hole;
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void _redraw_poly(bool p_hole, const Vector<Vector2> &p_pts, const PoolVector<Vector2> &p_pts_raw);
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx);
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virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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virtual void redraw();
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OccluderSpatialGizmo(Occluder *p_occluder = nullptr);
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};
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class OccluderGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(OccluderGizmoPlugin, EditorSpatialGizmoPlugin);
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protected:
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virtual bool has_gizmo(Spatial *p_spatial);
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String get_name() const;
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int get_priority() const;
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Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
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public:
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OccluderGizmoPlugin();
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};
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#endif // SPATIAL_EDITOR_GIZMOS_H
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