pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_revolution.cpp

142 lines
3.8 KiB
C++

#include "sdf3d_op_revolution.h"
Ref<Resource> Sdf3dOpRevolution::get_input() {
return input;
}
void Sdf3dOpRevolution::set_input(const Ref<Resource> &val) {
input = val;
}
Ref<Resource> Sdf3dOpRevolution::get_output() {
return output;
}
void Sdf3dOpRevolution::set_output(const Ref<Resource> &val) {
output = val;
}
float Sdf3dOpRevolution::get_offset() const {
return offset;
}
void Sdf3dOpRevolution::set_offset(const float val) {
offset = val;
}
//tool;
//export(Resource) ;
Ref<Resource> input;
//export(Resource) ;
Ref<Resource> output;
//export(float) ;
float offset = 0.25;
void Sdf3dOpRevolution::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
input.slot_name = ">>> Input ";
if (!input.is_connected("changed", self, "on_input_changed")) {
input.connect("changed", self, "on_input_changed");
}
if (!output) {
output = MMNodeUniversalProperty.new();
output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2;
}
output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
output.slot_name = ">>> Output >>>";
output.get_value_from_owner = true;
register_input_property(input);
register_output_property(output);
}
void Sdf3dOpRevolution::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
mm_graph_node.add_slot_label_universal(output);
mm_graph_node.add_slot_float("get_offset", "set_offset", "Offset", 0.01);
}
Vector2 Sdf3dOpRevolution::_get_property_value_sdf3d(const Vector3 &uv3) {
//vec2 $(name_uv)_q = vec2(length($uv.xy) - $d + 0.5, $uv.z + 0.5);
Vector2 uv = Vector2(Vector2(uv3.x, uv3.y).length() - offset + 0.5, uv3.z + 0.5);
float f = input.get_value(uv);
return Vector2(f, 0);
}
//offset;
float Sdf3dOpRevolution::get_offset() {
return offset;
}
void Sdf3dOpRevolution::set_offset(const float val) {
offset = val;
emit_changed();
output.emit_changed();
}
void Sdf3dOpRevolution::on_input_changed() {
emit_changed();
output.emit_changed();
}
}
Sdf3dOpRevolution::Sdf3dOpRevolution() {
input;
output;
offset = 0.25;
}
Sdf3dOpRevolution::~Sdf3dOpRevolution() {
}
static void Sdf3dOpRevolution::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &Sdf3dOpRevolution::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &Sdf3dOpRevolution::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_output"), &Sdf3dOpRevolution::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &Sdf3dOpRevolution::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_offset"), &Sdf3dOpRevolution::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &Sdf3dOpRevolution::set_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
ClassDB::bind_method(D_METHOD("_init_properties"), &Sdf3dOpRevolution::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Sdf3dOpRevolution::_register_methods);
ClassDB::bind_method(D_METHOD("_get_property_value_sdf3d", "uv3"), &Sdf3dOpRevolution::_get_property_value_sdf3d);
ClassDB::bind_method(D_METHOD("get_offset"), &Sdf3dOpRevolution::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "val"), &Sdf3dOpRevolution::set_offset);
ClassDB::bind_method(D_METHOD("on_input_changed"), &Sdf3dOpRevolution::on_input_changed);
}