mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
142 lines
3.8 KiB
C++
142 lines
3.8 KiB
C++
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#include "sdf3d_op_revolution.h"
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Ref<Resource> Sdf3dOpRevolution::get_input() {
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return input;
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}
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void Sdf3dOpRevolution::set_input(const Ref<Resource> &val) {
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input = val;
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}
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Ref<Resource> Sdf3dOpRevolution::get_output() {
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return output;
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}
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void Sdf3dOpRevolution::set_output(const Ref<Resource> &val) {
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output = val;
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}
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float Sdf3dOpRevolution::get_offset() const {
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return offset;
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}
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void Sdf3dOpRevolution::set_offset(const float val) {
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offset = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> input;
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//export(Resource) ;
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Ref<Resource> output;
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//export(float) ;
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float offset = 0.25;
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void Sdf3dOpRevolution::_init_properties() {
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT;
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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input.slot_name = ">>> Input ";
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if (!input.is_connected("changed", self, "on_input_changed")) {
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input.connect("changed", self, "on_input_changed");
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}
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if (!output) {
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output = MMNodeUniversalProperty.new();
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output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2;
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}
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output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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output.slot_name = ">>> Output >>>";
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output.get_value_from_owner = true;
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register_input_property(input);
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register_output_property(output);
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}
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void Sdf3dOpRevolution::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_label_universal(output);
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mm_graph_node.add_slot_float("get_offset", "set_offset", "Offset", 0.01);
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}
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Vector2 Sdf3dOpRevolution::_get_property_value_sdf3d(const Vector3 &uv3) {
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//vec2 $(name_uv)_q = vec2(length($uv.xy) - $d + 0.5, $uv.z + 0.5);
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Vector2 uv = Vector2(Vector2(uv3.x, uv3.y).length() - offset + 0.5, uv3.z + 0.5);
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float f = input.get_value(uv);
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return Vector2(f, 0);
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}
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//offset;
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float Sdf3dOpRevolution::get_offset() {
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return offset;
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}
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void Sdf3dOpRevolution::set_offset(const float val) {
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offset = val;
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emit_changed();
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output.emit_changed();
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}
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void Sdf3dOpRevolution::on_input_changed() {
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emit_changed();
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output.emit_changed();
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}
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}
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Sdf3dOpRevolution::Sdf3dOpRevolution() {
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input;
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output;
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offset = 0.25;
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}
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Sdf3dOpRevolution::~Sdf3dOpRevolution() {
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}
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static void Sdf3dOpRevolution::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_input"), &Sdf3dOpRevolution::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &Sdf3dOpRevolution::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_output"), &Sdf3dOpRevolution::get_output);
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ClassDB::bind_method(D_METHOD("set_output", "value"), &Sdf3dOpRevolution::set_output);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_offset"), &Sdf3dOpRevolution::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "value"), &Sdf3dOpRevolution::set_offset);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
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ClassDB::bind_method(D_METHOD("_init_properties"), &Sdf3dOpRevolution::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Sdf3dOpRevolution::_register_methods);
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ClassDB::bind_method(D_METHOD("_get_property_value_sdf3d", "uv3"), &Sdf3dOpRevolution::_get_property_value_sdf3d);
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ClassDB::bind_method(D_METHOD("get_offset"), &Sdf3dOpRevolution::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "val"), &Sdf3dOpRevolution::set_offset);
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ClassDB::bind_method(D_METHOD("on_input_changed"), &Sdf3dOpRevolution::on_input_changed);
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}
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