pandemonium_engine/platform
Dennis Ranke 6c85c2389b handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752cb39f93b2639fdeefb783e4dd76910f)
2022-12-22 13:56:16 +01:00
..
android handle ambiguous input events as touch events 2022-12-22 13:56:16 +01:00
frt Ported: flush buffered events 2022-10-08 19:30:42 +02:00
frt_sdl Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0 2022-10-08 19:36:12 +02:00
iphone SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize 2022-12-11 19:12:18 +01:00
javascript Ported: Change auto to default in cursor css settings. 2022-10-08 17:34:43 +02:00
osx SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize 2022-12-11 19:12:18 +01:00
server SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
windows Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing. 2022-12-12 12:19:44 +01:00
x11 Fix burning CPU with udev disabled on Flatpak 2022-12-12 12:12:48 +01:00
register_platform_apis.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00