pandemonium_engine/modules/material_maker/nodes/transform/circle_map.cpp

172 lines
4.3 KiB
C++

#include "circle_map.h"
Ref<Resource> CircleMap::get_image() {
return image;
}
void CircleMap::set_image(const Ref<Resource> &val) {
image = val;
}
Ref<Resource> CircleMap::get_input() {
return input;
}
void CircleMap::set_input(const Ref<Resource> &val) {
input = val;
}
float CircleMap::get_radius() const {
return radius;
}
void CircleMap::set_radius(const float val) {
radius = val;
}
int CircleMap::get_repeat() const {
return repeat;
}
void CircleMap::set_repeat(const int val) {
repeat = val;
}
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(Resource) ;
Ref<Resource> input;
//export(float) ;
float radius = 1;
//export(int) ;
int repeat = 1;
void CircleMap::_init_properties() {
if (!input) {
input = MMNodeUniversalProperty.new();
input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
input.set_default_value(Color(0, 0, 0, 1));
}
input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
input.slot_name = ">>> Input ";
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
//image.force_override = true;
register_input_property(input);
register_output_property(image);
}
void CircleMap::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_label_universal(input);
mm_graph_node.add_slot_texture_universal(image);
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01);
mm_graph_node.add_slot_int("get_repeat", "set_repeat", "Repeat");
}
void CircleMap::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
}
Color CircleMap::_get_value_for(const Vector2 &uv, const int pseed) {
//$in(vec2(fract($repeat*atan($uv.y-0.5, $uv.x-0.5)*0.15915494309), min(0.99999, 2.0/$radius*length($uv-vec2(0.5)))))",;
Vector2 nuv = Vector2(MMAlgos.fractf(repeat*atan2(uv.y - 0.5, uv.x - 0.5) * 0.15915494309), min(0.99999, 2.0 / radius * (uv - Vector2(0.5, 0.5)).length()));
return input.get_value(nuv);
}
//radius;
float CircleMap::get_radius() {
return radius;
}
void CircleMap::set_radius(const float val) {
radius = val;
if (radius == 0) {
radius = 0.000000001;
}
set_dirty(true);
}
//repeat;
int CircleMap::get_repeat() {
return repeat;
}
void CircleMap::set_repeat(const int val) {
repeat = val;
set_dirty(true);
}
}
CircleMap::CircleMap() {
image;
input;
radius = 1;
repeat = 1;
}
CircleMap::~CircleMap() {
}
static void CircleMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &CircleMap::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &CircleMap::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_input"), &CircleMap::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &CircleMap::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_radius"), &CircleMap::get_radius);
ClassDB::bind_method(D_METHOD("set_radius", "value"), &CircleMap::set_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
ClassDB::bind_method(D_METHOD("get_repeat"), &CircleMap::get_repeat);
ClassDB::bind_method(D_METHOD("set_repeat", "value"), &CircleMap::set_repeat);
ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat"), "set_repeat", "get_repeat");
ClassDB::bind_method(D_METHOD("_init_properties"), &CircleMap::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &CircleMap::_register_methods);
ClassDB::bind_method(D_METHOD("_render", "material"), &CircleMap::_render);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &CircleMap::_get_value_for);
ClassDB::bind_method(D_METHOD("get_radius"), &CircleMap::get_radius);
ClassDB::bind_method(D_METHOD("set_radius", "val"), &CircleMap::set_radius);
ClassDB::bind_method(D_METHOD("get_repeat"), &CircleMap::get_repeat);
ClassDB::bind_method(D_METHOD("set_repeat", "val"), &CircleMap::set_repeat);
}