mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 09:56:50 +01:00
216 lines
6.2 KiB
C++
216 lines
6.2 KiB
C++
/*************************************************************************/
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/* sdl2_godot_mapping.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// sdl2_godot_mapping.h
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/*
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FRT - A Godot platform targeting single board computers
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Copyright (c) 2017-2022 Emanuele Fornara
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SPDX-License-Identifier: MIT
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*/
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#include "core/version.h"
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#define FRT_GODOT_VERSION ((((VERSION_MAJOR * 100) + VERSION_MINOR) * 100) + VERSION_PATCH)
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "main/input_default.h"
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namespace frt {
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int map_mouse_os_button(int os_button) {
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switch (os_button) {
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case ButtonLeft:
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return BUTTON_LEFT;
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case ButtonRight:
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return BUTTON_RIGHT;
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case ButtonMiddle:
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return BUTTON_MIDDLE;
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case WheelUp:
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return BUTTON_WHEEL_UP;
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case WheelDown:
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return BUTTON_WHEEL_DOWN;
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default:
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fatal("unexpected mouse button: %d", os_button);
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}
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}
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OS::MouseMode map_mouse_os_mode(MouseMode os_mode) {
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switch (os_mode) {
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case MouseVisible:
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return OS::MOUSE_MODE_VISIBLE;
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case MouseHidden:
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return OS::MOUSE_MODE_HIDDEN;
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case MouseCaptured:
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return OS::MOUSE_MODE_CAPTURED;
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default:
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fatal("unexpected mouse mode: %d", os_mode);
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}
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}
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MouseMode map_mouse_mode(OS::MouseMode mode) {
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switch (mode) {
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case OS::MOUSE_MODE_VISIBLE:
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return MouseVisible;
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case OS::MOUSE_MODE_HIDDEN:
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return MouseHidden;
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case OS::MOUSE_MODE_CAPTURED:
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#if FRT_GODOT_VERSION >= 30000
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case OS::MOUSE_MODE_CONFINED:
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#endif
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return MouseCaptured;
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default: // NOT REACHED
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return MouseVisible;
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}
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}
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int map_hat_os_mask(int os_mask) {
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int mask = 0;
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if (os_mask & HatUp)
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mask |= InputDefault::HAT_MASK_UP;
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if (os_mask & HatRight)
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mask |= InputDefault::HAT_MASK_RIGHT;
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if (os_mask & HatDown)
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mask |= InputDefault::HAT_MASK_DOWN;
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if (os_mask & HatLeft)
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mask |= InputDefault::HAT_MASK_LEFT;
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return mask;
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}
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struct KeyMap {
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int sdl2_code;
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int gd_code;
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} keymap[] = {
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{ SDLK_SPACE, ' ' },
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{ SDLK_a, 'A' },
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{ SDLK_b, 'B' },
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{ SDLK_c, 'C' },
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{ SDLK_d, 'D' },
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{ SDLK_e, 'E' },
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{ SDLK_f, 'F' },
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{ SDLK_g, 'G' },
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{ SDLK_h, 'H' },
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{ SDLK_i, 'I' },
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{ SDLK_j, 'J' },
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{ SDLK_k, 'K' },
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{ SDLK_l, 'L' },
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{ SDLK_m, 'M' },
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{ SDLK_n, 'N' },
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{ SDLK_o, 'O' },
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{ SDLK_p, 'P' },
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{ SDLK_q, 'Q' },
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{ SDLK_r, 'R' },
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{ SDLK_s, 'S' },
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{ SDLK_t, 'T' },
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{ SDLK_u, 'U' },
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{ SDLK_v, 'V' },
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{ SDLK_w, 'W' },
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{ SDLK_x, 'X' },
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{ SDLK_y, 'Y' },
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{ SDLK_z, 'Z' },
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{ SDLK_0, '0' },
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{ SDLK_1, '1' },
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{ SDLK_2, '2' },
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{ SDLK_3, '3' },
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{ SDLK_4, '4' },
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{ SDLK_5, '5' },
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{ SDLK_6, '6' },
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{ SDLK_7, '7' },
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{ SDLK_8, '8' },
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{ SDLK_9, '9' },
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{ SDLK_F1, KEY_F1 },
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{ SDLK_F2, KEY_F2 },
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{ SDLK_F3, KEY_F3 },
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{ SDLK_F4, KEY_F4 },
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{ SDLK_F5, KEY_F5 },
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{ SDLK_F6, KEY_F6 },
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{ SDLK_F7, KEY_F7 },
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{ SDLK_F8, KEY_F8 },
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{ SDLK_F9, KEY_F9 },
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{ SDLK_F10, KEY_F10 },
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{ SDLK_F11, KEY_F11 },
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{ SDLK_F12, KEY_F12 },
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{ SDLK_UP, KEY_UP },
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{ SDLK_DOWN, KEY_DOWN },
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{ SDLK_LEFT, KEY_LEFT },
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{ SDLK_RIGHT, KEY_RIGHT },
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{ SDLK_TAB, KEY_TAB },
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{ SDLK_BACKSPACE, KEY_BACKSPACE },
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{ SDLK_INSERT, KEY_INSERT },
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{ SDLK_DELETE, KEY_DELETE },
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{ SDLK_HOME, KEY_HOME },
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{ SDLK_END, KEY_END },
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{ SDLK_PAGEUP, KEY_PAGEUP },
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{ SDLK_PAGEDOWN, KEY_PAGEDOWN },
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#if FRT_GODOT_VERSION >= 30000
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{ SDLK_RETURN, KEY_ENTER },
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#else
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{ SDLK_RETURN, KEY_RETURN },
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#endif
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{ SDLK_ESCAPE, KEY_ESCAPE },
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{ SDLK_LCTRL, KEY_CONTROL },
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{ SDLK_RCTRL, KEY_CONTROL },
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{ SDLK_LALT, KEY_ALT },
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{ SDLK_RALT, KEY_ALT },
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{ SDLK_LSHIFT, KEY_SHIFT },
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{ SDLK_RSHIFT, KEY_SHIFT },
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{ SDLK_LGUI, KEY_META },
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{ SDLK_RGUI, KEY_META },
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{ SDLK_KP_0, KEY_KP_0 },
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{ SDLK_KP_1, KEY_KP_1 },
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{ SDLK_KP_2, KEY_KP_2 },
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{ SDLK_KP_3, KEY_KP_3 },
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{ SDLK_KP_4, KEY_KP_4 },
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{ SDLK_KP_5, KEY_KP_5 },
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{ SDLK_KP_6, KEY_KP_6 },
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{ SDLK_KP_7, KEY_KP_7 },
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{ SDLK_KP_8, KEY_KP_8 },
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{ SDLK_KP_9, KEY_KP_9 },
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{ SDLK_KP_MULTIPLY, KEY_KP_MULTIPLY },
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{ SDLK_KP_MINUS, KEY_KP_SUBTRACT },
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{ SDLK_KP_PLUS, KEY_KP_ADD },
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{ SDLK_KP_PERIOD, KEY_KP_PERIOD },
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{ SDLK_KP_ENTER, KEY_KP_ENTER },
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{ SDLK_KP_DIVIDE, KEY_KP_DIVIDE },
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{ 0, 0 },
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};
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int map_key_sdl2_code(int sdl2_code) {
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for (int i = 0; keymap[i].sdl2_code; i++) {
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if (keymap[i].sdl2_code == sdl2_code)
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return keymap[i].gd_code;
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}
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return 0;
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}
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} // namespace frt
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