.. |
bind
|
File: Re-add support to skip CR (\r ) in File::get_as_text
|
2022-08-02 17:58:32 +02:00 |
crypto
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
io
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
log
|
Cleaned up the log macros.
|
2022-06-11 18:07:21 +02:00 |
math
|
Backported improvements to Quaternion from Godot4. Also bound all eligible methods.
|
2022-08-15 13:00:32 +02:00 |
os
|
Added more helper methods to DirAccessRef and FileAccessRef. Also smaller cleanups.
|
2022-08-07 21:16:11 +02:00 |
array.cpp
|
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
|
2022-07-26 15:49:30 +02:00 |
array.h
|
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
|
2022-07-26 15:49:30 +02:00 |
bitfield_dynamic.cpp
|
|
|
bitfield_dynamic.h
|
|
|
char_range.inc
|
Added char utils header from godot4.
|
2022-08-08 01:27:57 +02:00 |
char_utils.h
|
Added char utils header from godot4.
|
2022-08-08 01:27:57 +02:00 |
class_db.cpp
|
|
|
class_db.h
|
|
|
color_names.inc
|
|
|
color.cpp
|
Now Color::clamp() actually has an implementation.
|
2022-08-08 18:00:42 +02:00 |
color.h
|
Backported some of the improvements to Color from Godot4. Also bound all eligible methods.
|
2022-08-14 01:08:59 +02:00 |
command_queue_mt.cpp
|
|
|
command_queue_mt.h
|
|
|
compressed_translation.cpp
|
|
|
compressed_translation.h
|
|
|
core_builders.py
|
|
|
core_string_names.cpp
|
|
|
core_string_names.h
|
|
|
cowdata.h
|
Remove get_data() from CowData
|
2022-07-25 18:49:24 +02:00 |
dictionary.cpp
|
Add Dictionary.merge()
|
2022-07-28 14:59:15 +02:00 |
dictionary.h
|
Add Dictionary.merge()
|
2022-07-28 14:59:15 +02:00 |
engine.cpp
|
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
|
2022-03-24 11:10:56 +01:00 |
engine.h
|
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
|
2022-03-24 11:10:56 +01:00 |
error_list.h
|
|
|
error_macros.cpp
|
Errors: Fallback to fprintf if OS singleton doesn't exist
|
2022-07-29 16:31:28 +02:00 |
error_macros.h
|
|
|
func_ref.cpp
|
|
|
func_ref.h
|
|
|
global_constants.cpp
|
Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
|
2022-08-14 13:15:22 +02:00 |
global_constants.h
|
|
|
hash_map.h
|
|
|
hash_set.h
|
Added hash_set from godot4.
|
2022-08-07 21:08:37 +02:00 |
hashfuncs.h
|
Uncommented hashing methods for the new types.
|
2022-08-07 23:31:58 +02:00 |
image.cpp
|
Backported convert_rg_to_ra_rgba8 and convert_ra_rgba8_to_rg from Godot4's Image.
|
2022-08-08 02:39:21 +02:00 |
image.h
|
Backported convert_rg_to_ra_rgba8 and convert_ra_rgba8_to_rg from Godot4's Image.
|
2022-08-08 02:39:21 +02:00 |
input_map.cpp
|
|
|
input_map.h
|
|
|
int_types.h
|
|
|
list.h
|
|
|
local_vector.h
|
Optimized Mesh Merging
|
2022-07-28 13:46:56 +02:00 |
make_binders.py
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
map.h
|
|
|
message_queue.cpp
|
|
|
message_queue.h
|
|
|
method_bind.cpp
|
|
|
method_bind.h
|
Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
|
2022-08-14 13:15:22 +02:00 |
method_ptrcall.h
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
node_path.cpp
|
|
|
node_path.h
|
|
|
oa_hash_map.h
|
Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one.
|
2022-07-26 15:33:36 +02:00 |
object_id.h
|
|
|
object_rc.h
|
|
|
object.cpp
|
fix get_meta() with defalt value
|
2022-07-28 10:19:20 +02:00 |
object.h
|
Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
|
2022-07-31 00:01:58 +02:00 |
ordered_hash_map.h
|
|
|
packed_data_container.cpp
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
packed_data_container.h
|
|
|
paged_allocator.h
|
|
|
pair.h
|
Backported helper classes to pair.h from Godot4.
|
2022-08-08 00:05:12 +02:00 |
path_remap.cpp
|
|
|
path_remap.h
|
|
|
pool_allocator.cpp
|
|
|
pool_allocator.h
|
|
|
pool_vector.cpp
|
|
|
pool_vector.h
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
pooled_list.h
|
|
|
print_string.cpp
|
|
|
print_string.h
|
|
|
project_settings.cpp
|
Ported: ProjectSettings: Ensure 'editor/' settings aren't nested
|
2022-07-29 10:45:12 +02:00 |
project_settings.h
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
rb_map.h
|
Fix more includes.
|
2022-08-07 22:45:50 +02:00 |
rb_set.h
|
Added RBMap and EBSet from godot4.
|
2022-08-07 21:38:22 +02:00 |
ref_ptr.cpp
|
|
|
ref_ptr.h
|
|
|
reference.cpp
|
|
|
reference.h
|
Added a new templated WeakRef (WRef) class.
|
2022-08-04 14:31:00 +02:00 |
register_core_types.cpp
|
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
|
2022-07-29 22:19:12 +02:00 |
register_core_types.h
|
|
|
resource.cpp
|
|
|
resource.h
|
|
|
rid_handle.cpp
|
Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
|
2022-07-26 15:34:36 +02:00 |
rid_handle.h
|
Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly
|
2022-07-26 15:34:36 +02:00 |
rid.cpp
|
|
|
rid.h
|
|
|
ring_buffer.h
|
|
|
safe_refcount.cpp
|
|
|
safe_refcount.h
|
Use the right memory ordering in SafeNumeric operations
|
2022-07-29 21:58:53 +02:00 |
script_debugger_local.cpp
|
Rename profiler "Idle Time" to "Process Time"
|
2022-07-27 15:08:06 +02:00 |
script_debugger_local.h
|
Rename profiler "Idle Time" to "Process Time"
|
2022-07-27 15:08:06 +02:00 |
script_language.cpp
|
|
|
script_language.h
|
Rename profiler "Idle Time" to "Process Time"
|
2022-07-27 15:08:06 +02:00 |
SCsub
|
Added the new logging stuff to the build, and made everything compile.
|
2022-06-11 17:46:12 +02:00 |
self_list.h
|
|
|
set.h
|
|
|
simple_type.h
|
|
|
sort_array.h
|
|
|
string_buffer.h
|
|
|
string_builder.cpp
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
string_builder.h
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
string_name.cpp
|
Fix _scs_create's implementation.
|
2022-08-08 17:58:43 +02:00 |
string_name.h
|
Removed the SNAME macro, I'll probably keep static counting support for StringNames though.
|
2022-08-11 20:22:51 +02:00 |
threaded_callable_queue.h
|
|
|
translation.cpp
|
|
|
translation.h
|
|
|
type_info.h
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
typedefs.h
|
|
|
ucaps.h
|
|
|
undo_redo.cpp
|
|
|
undo_redo.h
|
|
|
ustring.cpp
|
Ported uri_encode and uri_decode to String from Godot4.
|
2022-08-08 01:28:25 +02:00 |
ustring.h
|
Ported contains for String from Godot4.
|
2022-08-08 16:06:34 +02:00 |
variant_call.cpp
|
Backported improvements to Quaternion from Godot4. Also bound all eligible methods.
|
2022-08-15 13:00:32 +02:00 |
variant_op.cpp
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
variant_parser.cpp
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
variant_parser.h
|
|
|
variant.cpp
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
variant.h
|
Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
|
2022-08-14 13:15:22 +02:00 |
vector.h
|
Backported the Vector function to_byte_array and slice
|
2022-07-26 15:05:54 +02:00 |
version.h
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
vmap.h
|
|
|
vset.h
|
|
|