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240 lines
7.5 KiB
C++
240 lines
7.5 KiB
C++
#ifndef WAVE_FORM_COLLAPSE_H
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#define WAVE_FORM_COLLAPSE_H
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/*************************************************************************/
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/* wave_form_collapse.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/int_types.h"
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#include "core/math/random_pcg.h"
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#include "array_2d.h"
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#include "array_3d.h"
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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class WaveFormCollapse : public Reference {
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GDCLASS(WaveFormCollapse, Reference);
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public:
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enum Symmetry {
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SYMMETRY_X = 0,
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SYMMETRY_T,
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SYMMETRY_I,
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SYMMETRY_L,
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SYMMETRY_BACKSLASH,
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SYMMETRY_P
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};
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enum ObserveStatus {
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OBSERVE_STATUS_SUCCESS = 0,
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OBSERVE_STATUS_FAILURE,
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OBSERVE_STATUS_TO_CONTINUE
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};
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struct PropagatorStateEntry {
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Vector<int> directions[4];
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};
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struct PropagatingEntry {
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int data[3];
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PropagatingEntry() {
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for (int i = 0; i < 3; ++i) {
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data[i] = 0;
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}
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}
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PropagatingEntry(int x, int y, int z) {
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data[0] = x;
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data[1] = y;
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data[2] = z;
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}
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};
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struct CompatibilityEntry {
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int direction[4];
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CompatibilityEntry() {
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for (int i = 0; i < 4; ++i) {
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direction[i] = 0;
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}
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}
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};
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static const int DIRECTIONS_X[4];
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static const int DIRECTIONS_Y[4];
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public:
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int get_wave_width() const;
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void set_wave_width(const int val);
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int get_wave_height() const;
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void set_wave_height(const int val);
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bool get_periodic_output() const;
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void set_periodic_output(const bool val);
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void set_seed(const int seed);
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void set_wave_size(int p_width, int p_height);
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void init_wave();
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void set_propagator_state(const Vector<PropagatorStateEntry> &p_propagator_state);
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void set_pattern_frequencies(const Vector<double> &p_patterns_frequencies, const bool p_normalize = true);
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virtual void set_input(const PoolIntArray &p_data, int p_width, int p_height);
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virtual Array2D<int> run();
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PoolIntArray generate_image_index_data();
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ObserveStatus observe();
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void remove_wave_pattern(int i, int j, int pattern) {
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if (wave_get(i, j, pattern)) {
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wave_set(i, j, pattern, false);
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add_to_propagator(i, j, pattern);
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}
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}
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// Return true if pattern can be placed in cell index.
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bool wave_get(int index, int pattern) const {
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return _wave_data.get(index, pattern);
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}
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// Return true if pattern can be placed in cell (i,j)
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bool wave_get(int i, int j, int pattern) const {
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return wave_get(i * _wave_width + j, pattern);
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}
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// Set the value of pattern in cell index.
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void wave_set(int index, int pattern, bool value);
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// Set the value of pattern in cell (i,j).
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void wave_set(int i, int j, int pattern, bool value) {
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wave_set(i * _wave_width + j, pattern, value);
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}
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// Return the index of the cell with lowest entropy different of 0.
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// If there is a contradiction in the wave, return -2.
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// If every cell is decided, return -1.
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int wave_get_min_entropy() const;
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void add_to_propagator(int y, int x, int pattern) {
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// All the direction are set to 0, since the pattern cannot be set in (y,x).
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CompatibilityEntry temp;
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_compatible.get(y, x, pattern) = temp;
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_propagating.push_back(PropagatingEntry(y, x, pattern));
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}
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constexpr int get_opposite_direction(int direction) {
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return 3 - direction;
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}
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void normalize(Vector<double> &v);
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Vector<double> get_plogp(const Vector<double> &distribution);
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double get_min_abs_half(const Vector<double> &v);
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void propagate();
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virtual void initialize();
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WaveFormCollapse();
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~WaveFormCollapse();
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protected:
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static void _bind_methods();
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Array2D<int> _input;
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bool _periodic_output;
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//Wave
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int _wave_width;
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int _wave_height;
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int _wave_size;
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private:
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RandomPCG _gen;
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// The number of distinct patterns.
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size_t _nb_patterns;
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// Transform the wave to a valid output (a 2d array of patterns that aren't in
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// contradiction). This function should be used only when all cell of the wave
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// are defined.
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Array2D<int> wave_to_output() const;
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// The patterns frequencies p given to wfc.
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Vector<double> _patterns_frequencies;
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// The precomputation of p * log(p).
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Vector<double> _plogp_patterns_frequencies;
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// The precomputation of min (p * log(p)) / 2.
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// This is used to define the maximum value of the noise.
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double _min_abs_half_plogp;
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Vector<double> _memoisation_plogp_sum; // The sum of p'(pattern)// log(p'(pattern)).
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Vector<double> _memoisation_sum; // The sum of p'(pattern).
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Vector<double> _memoisation_log_sum; // The log of sum.
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Vector<int> _memoisation_nb_patterns; // The number of patterns present
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Vector<double> _memoisation_entropy; // The entropy of the cell.
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// This value is set to true if there is a contradiction in the wave (all elements set to false in a cell).
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bool _is_impossible;
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// The actual wave. wave_data.get(index, pattern) is equal to false if the pattern can be placed in the cell index.
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Array2D<bool> _wave_data;
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//Propagator
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Vector<PropagatorStateEntry> _propagator_state;
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// All the tuples (y, x, pattern) that should be propagated.
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// The tuple should be propagated when wave.get(y, x, pattern) is set to false.
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Vector<PropagatingEntry> _propagating;
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// compatible.get(y, x, pattern)[direction] contains the number of patterns
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// present in the wave that can be placed in the cell next to (y,x) in the
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// opposite direction of direction without being in contradiction with pattern
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// placed in (y,x). If wave.get(y, x, pattern) is set to false, then
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// compatible.get(y, x, pattern) has every element negative or null
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Array3D<CompatibilityEntry> _compatible;
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void init_compatible();
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};
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VARIANT_ENUM_CAST(WaveFormCollapse::Symmetry);
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#endif
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