mirror of
https://github.com/Relintai/pandemonium_engine.git
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204 lines
7.6 KiB
C++
204 lines
7.6 KiB
C++
#ifndef TILING_WAVE_FORM_COLLAPSE_H
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#define TILING_WAVE_FORM_COLLAPSE_H
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/*************************************************************************/
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/* tiling_wave_form_collapse.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "array_2d.h"
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#include "core/containers/vector.h"
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#include "wave_form_collapse.h"
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struct Tile {
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struct ActionMap {
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Vector<int> map[8];
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void set_size(int size) {
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for (int i = 0; i < 8; ++i) {
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map[i].resize(size);
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}
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}
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void zero() {
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for (int i = 0; i < 8; ++i) {
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map[i].fill(0);
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}
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}
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};
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static const uint8_t ROTATION_MAP[6][9];
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static const uint8_t REFLECTION_MAP[6][9];
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String name;
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Vector<Array2D<int>> data;
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WaveFormCollapse::Symmetry symmetry;
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double weight;
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static ActionMap generate_action_map(const WaveFormCollapse::Symmetry symmetry);
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static Vector<Array2D<int>> generate_oriented(Array2D<int> data, WaveFormCollapse::Symmetry symmetry);
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void set_generate_data(const PoolIntArray &p_data, const int width, const int height);
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PoolIntArray data_get(const int index);
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void data_set(const int index, const PoolIntArray &p_data, const int width, const int height);
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void data_remove(const int index);
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Tile();
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Tile(WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const Vector<Array2D<int>> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const Array2D<int> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const PoolIntArray &p_data, const int width, const int height, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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};
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class TilingWaveFormCollapse : public WaveFormCollapse {
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GDCLASS(TilingWaveFormCollapse, WaveFormCollapse);
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public:
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struct NeighbourData {
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int data[4];
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NeighbourData() {
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for (int i = 0; i < 4; ++i) {
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data[i] = 0;
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}
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}
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NeighbourData(const int n1, const int n2, const int n3, const int n4) {
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data[0] = n1;
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data[1] = n2;
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data[2] = n3;
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data[3] = n4;
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}
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};
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struct DensePropagatorHelper {
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Vector<bool> directions[4];
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void resize(const int size) {
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for (int i = 0; i < 4; ++i) {
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directions[i].resize(size);
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directions[i].fill(false);
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}
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}
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};
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struct IdToTilePair {
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int id;
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int oriented_tile;
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IdToTilePair() {
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id = 0;
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oriented_tile = 0;
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}
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IdToTilePair(int p_id, int p_oriented_tile) {
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id = p_id;
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oriented_tile = p_oriented_tile;
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}
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};
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public:
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int tile_add_generated(const PoolIntArray &data, const int width, const int height, const WaveFormCollapse::Symmetry symmetry, const float weight);
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int tile_add(const WaveFormCollapse::Symmetry symmetry, const float weight);
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int tile_create();
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void tile_remove(const int tile_index);
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int tile_count_get();
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void tile_data_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
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void tile_data_generated_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
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PoolIntArray tile_data_get(const int tile_index, const int data_index);
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void tile_data_set(const int tile_index, const int data_index, const PoolIntArray &data, const int width, const int height);
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void tile_data_remove(const int tile_index, const int data_index);
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void tile_data_clear(const int tile_index);
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int tile_data_count_get(const int tile_index);
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int tile_data_required_count_get(const int tile_index);
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int tile_width_get(const int tile_index, const int data_index);
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int tile_height_get(const int tile_index, const int data_index);
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WaveFormCollapse::Symmetry tile_symmetry_get(const int tile_index);
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void tile_symmetry_set(const int tile_index, const WaveFormCollapse::Symmetry val);
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float tile_weight_get(const int tile_index);
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void tile_weight_set(const int tile_index, const float val);
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String tile_name_get(const int tile_index);
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void tile_name_set(const int tile_index, const String &val);
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int tile_index_get(const String &tile_name);
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int neighbour_data_add(const int left, const int left_orientation, const int right, const int right_orientation);
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int neighbour_data_add_str(const String &left, const int left_orientation, const String &right, const int right_orientation);
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PoolIntArray neighbour_data_get(const int index);
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void neighbour_data_remove(const int index);
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void neighbour_data_set(const int index, const int left, const int left_orientation, const int right, const int right_orientation);
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void neighbour_data_set_str(const int index, const String &left, const int left_orientation, const String &right, const int right_orientation);
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bool neighbour_data_validate(const int tile_index, const int orientation);
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bool neighbour_data_validate_str(const String &tile_name, const int orientation);
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void set_tiles(const Vector<Tile> &p_tiles);
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void set_neighbours(const Vector<NeighbourData> &p_neighbors);
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void generate_oriented_tile_ids();
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void generate_propagator();
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static Vector<double> get_tiles_weights(const Vector<Tile> &tiles);
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void set_tile(int tile_id, int i, int j);
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bool set_tile(int tile_id, int orientation, int i, int j);
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Array2D<int> run();
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Array2D<int> id_to_tiling(Array2D<int> ids);
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bool validate();
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void initialize();
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TilingWaveFormCollapse();
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~TilingWaveFormCollapse();
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protected:
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static void _bind_methods();
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private:
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void generate_propagator_add_helper(const Tile::ActionMap &action_map1, const Tile::ActionMap &action_map2,
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Vector<DensePropagatorHelper> *dense_propagator,
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const NeighbourData &neighbour,
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int action, int direction);
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Vector<Tile> _tiles;
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Vector<NeighbourData> _neighbors;
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Vector<IdToTilePair> _id_to_oriented_tile;
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Vector<Vector<int>> _oriented_tile_ids;
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};
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#endif
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