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shaders
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
rasterizer_canvas_base_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
rasterizer_canvas_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
rasterizer_canvas_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
rasterizer_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
rasterizer_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
rasterizer_scene_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
rasterizer_scene_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
rasterizer_storage_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
rasterizer_storage_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
SCsub
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Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works.
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2024-07-16 00:14:10 +02:00 |
shader_cache_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
shader_cache_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
shader_compiler_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
shader_compiler_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |
shader_gles3.cpp
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
shader_gles3.h
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Clang format everything again.
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2024-07-16 21:29:26 +02:00 |