pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_shape_box.cpp

110 lines
4.6 KiB
C++

/*************************************************************************/
/* sdf3d_shape_box.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sdf3d_shape_box.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMSdf3dShapeBox::get_output() {
return output;
}
void MMSdf3dShapeBox::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
}
Vector3 MMSdf3dShapeBox::get_size() {
return size;
}
void MMSdf3dShapeBox::set_size(const Vector3 &val) {
size = val;
emit_changed();
output->do_emit_changed();
}
float MMSdf3dShapeBox::get_radius() const {
return radius;
}
void MMSdf3dShapeBox::set_radius(const float val) {
radius = val;
emit_changed();
output->do_emit_changed();
}
void MMSdf3dShapeBox::_init_properties() {
if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
}
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
output->set_slot_name(">>> Output >>>");
output->set_get_value_from_owner(true);
register_output_property(output);
}
void MMSdf3dShapeBox::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(output);
mm_graph_node->add_slot_vector3("get_size", "set_size", "Size", 0.01);
mm_graph_node->add_slot_float("get_radius", "set_radius", "Radius", 0.01);
}
Vector2 MMSdf3dShapeBox::_get_property_value_sdf3d(const Vector3 &uv3) {
return MMAlgos::sdf3d_box(uv3, size.x, size.y, size.z, radius);
}
MMSdf3dShapeBox::MMSdf3dShapeBox() {
size = Vector3(0.3, 0.25, 0.25);
radius = 0.01;
}
MMSdf3dShapeBox::~MMSdf3dShapeBox() {
}
void MMSdf3dShapeBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dShapeBox::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dShapeBox::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_size"), &MMSdf3dShapeBox::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &MMSdf3dShapeBox::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ClassDB::bind_method(D_METHOD("get_radius"), &MMSdf3dShapeBox::get_radius);
ClassDB::bind_method(D_METHOD("set_radius", "value"), &MMSdf3dShapeBox::set_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
}