pandemonium_engine/modules/material_maker/nodes/bases/curve_base.h

106 lines
3.6 KiB
C++

#ifndef CURVE_BASE_H
#define CURVE_BASE_H
/*************************************************************************/
/* curve_base.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/vector2.h"
#include "core/variant/variant.h"
#include "../mm_node.h"
class CurveBase : public MMNode {
GDCLASS(CurveBase, MMNode);
public:
struct Point {
Vector2 p;
float ls;
float rs;
void set(const float x, const float y, const float nls, const float nrs) {
p = Vector2(x, y);
ls = nls;
rs = nrs;
}
Point() {
ls = 0;
rs = 0;
}
Point(const float x, const float y, const float nls, const float nrs) {
p = Vector2(x, y);
ls = nls;
rs = nrs;
}
};
public:
PoolRealArray get_points_array();
void set_points_array(const PoolRealArray &val);
void init_points_01();
void init_points_11();
String _to_string();
void clear();
void add_point(const float x, const float y, float ls = Math_INF, float rs = Math_INF);
bool remove_point(const int i);
PoolRealArray get_point_arr(const int i);
int get_point_count();
void set_point(const int i, const Point &v);
Point get_point(const int i);
Vector<Point> get_points();
void set_points(const Vector<Point> &arr, const bool notify = true);
void curve_changed();
virtual void _curve_changed();
CurveBase();
~CurveBase();
protected:
static void _bind_methods();
PoolRealArray points;
};
#endif