mirror of
https://github.com/Relintai/pandemonium_engine.git
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115 lines
4.6 KiB
C++
115 lines
4.6 KiB
C++
/*************************************************************************/
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/* noise.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "noise.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMNoise::get_image() {
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return image;
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}
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void MMNoise::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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int MMNoise::get_grid_size() const {
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return grid_size;
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}
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void MMNoise::set_grid_size(const int val) {
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grid_size = val;
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set_dirty(true);
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}
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float MMNoise::get_density() const {
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return density;
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}
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void MMNoise::set_density(const float val) {
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density = val;
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set_dirty(true);
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}
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void MMNoise::_init_properties() {
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(image);
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}
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void MMNoise::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_texture_universal(image);
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//, Vector2(1, 10));
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mm_graph_node->add_slot_int("get_grid_size", "set_grid_size", "Grid Size");
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//, Vector2(0, 1));
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mm_graph_node->add_slot_float("get_density", "set_density", "Density", 0.01);
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}
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Color MMNoise::_get_value_for(const Vector2 &uv, const int pseed) {
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float ps = 1.0 / float(pseed);
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//return dots(uv, 1.0/$(size), $(density), $(seed));
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float f = MMAlgos::dots(uv, 1.0 / float(grid_size), density, ps);
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return Color(f, f, f, 1);
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}
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void MMNoise::_render(const Ref<MMMaterial> &material) {
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Ref<Image> img = render_image(material);
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image->set_value(img);
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}
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MMNoise::MMNoise() {
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grid_size = 16;
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density = 0.5;
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}
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MMNoise::~MMNoise() {
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}
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void MMNoise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMNoise::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMNoise::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_grid_size"), &MMNoise::get_grid_size);
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ClassDB::bind_method(D_METHOD("set_grid_size", "value"), &MMNoise::set_grid_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "grid_size"), "set_grid_size", "get_grid_size");
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ClassDB::bind_method(D_METHOD("get_density"), &MMNoise::get_density);
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ClassDB::bind_method(D_METHOD("set_density", "value"), &MMNoise::set_density);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "density"), "set_density", "get_density");
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}
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