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Relintai
5b869f8b54
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
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.. | ||
canvas_layer.cpp | ||
canvas_layer.h | ||
http_request.cpp | ||
http_request.h | ||
instance_placeholder.cpp | ||
instance_placeholder.h | ||
node.cpp | ||
node.h | ||
process_group.cpp | ||
process_group.h | ||
resource_preloader.cpp | ||
resource_preloader.h | ||
scene_tree.cpp | ||
scene_tree.h | ||
SCsub | ||
timer.cpp | ||
timer.h | ||
viewport.cpp | ||
viewport.h | ||
world.cpp | ||
world.h |