mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
91 lines
3.6 KiB
C++
91 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* joypad_uwp.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef JOYPAD_UWP_H
|
|
#define JOYPAD_UWP_H
|
|
|
|
#include "main/input_default.h"
|
|
|
|
ref class JoypadUWP sealed {
|
|
/** clang-format breaks this, it does not understand this token. */
|
|
/* clang-format off */
|
|
internal:
|
|
void register_events();
|
|
void process_controllers();
|
|
/* clang-format on */
|
|
|
|
JoypadUWP();
|
|
JoypadUWP(InputDefault *p_input);
|
|
|
|
private:
|
|
enum {
|
|
MAX_CONTROLLERS = 4,
|
|
};
|
|
|
|
enum ControllerType {
|
|
GAMEPAD_CONTROLLER,
|
|
ARCADE_STICK_CONTROLLER,
|
|
RACING_WHEEL_CONTROLLER,
|
|
};
|
|
|
|
struct ControllerDevice {
|
|
Windows::Gaming::Input::IGameController ^ controller_reference;
|
|
|
|
int id;
|
|
bool connected;
|
|
ControllerType type;
|
|
float ff_timestamp;
|
|
float ff_end_timestamp;
|
|
bool vibrating;
|
|
|
|
ControllerDevice() {
|
|
id = -1;
|
|
connected = false;
|
|
type = ControllerType::GAMEPAD_CONTROLLER;
|
|
ff_timestamp = 0.0f;
|
|
ff_end_timestamp = 0.0f;
|
|
vibrating = false;
|
|
}
|
|
};
|
|
|
|
ControllerDevice controllers[MAX_CONTROLLERS];
|
|
|
|
InputDefault *input;
|
|
|
|
void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
|
|
void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
|
|
|
|
float axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
|
|
void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
|
|
void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
|
|
};
|
|
|
|
#endif
|