mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
#ifndef PARALLAX_BACKGROUND_H
|
|
#define PARALLAX_BACKGROUND_H
|
|
/*************************************************************************/
|
|
/* parallax_background.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/main/canvas_layer.h"
|
|
|
|
class ParallaxBackground : public CanvasLayer {
|
|
GDCLASS(ParallaxBackground, CanvasLayer);
|
|
|
|
Point2 offset;
|
|
float scale;
|
|
Point2 base_offset;
|
|
Point2 base_scale;
|
|
Point2 screen_offset;
|
|
String group_name;
|
|
Point2 limit_begin;
|
|
Point2 limit_end;
|
|
Point2 final_offset;
|
|
bool ignore_camera_zoom;
|
|
|
|
void _update_scroll();
|
|
|
|
protected:
|
|
void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset);
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_scroll_offset(const Point2 &p_ofs);
|
|
Point2 get_scroll_offset() const;
|
|
|
|
void set_scroll_scale(float p_scale);
|
|
float get_scroll_scale() const;
|
|
|
|
void set_scroll_base_offset(const Point2 &p_ofs);
|
|
Point2 get_scroll_base_offset() const;
|
|
|
|
void set_scroll_base_scale(const Point2 &p_ofs);
|
|
Point2 get_scroll_base_scale() const;
|
|
|
|
void set_limit_begin(const Point2 &p_ofs);
|
|
Point2 get_limit_begin() const;
|
|
|
|
void set_limit_end(const Point2 &p_ofs);
|
|
Point2 get_limit_end() const;
|
|
|
|
void set_ignore_camera_zoom(bool ignore);
|
|
bool is_ignore_camera_zoom();
|
|
|
|
Vector2 get_final_offset() const;
|
|
|
|
ParallaxBackground();
|
|
};
|
|
|
|
#endif // PARALLAX_BACKGROUND_H
|