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audio
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
physics
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
physics_2d
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual
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MultiMesh: Fix potential crash found by fuzzing
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2022-07-26 15:55:28 +02:00 |
audio_server.cpp
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Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.)
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2022-07-25 18:02:52 +02:00 |
audio_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_2d_server.cpp
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Rename NavigationServer's free method to free_rid
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2022-07-25 18:19:06 +02:00 |
navigation_2d_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_server.cpp
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Rename NavigationServer's free method to free_rid
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2022-07-25 18:19:06 +02:00 |
navigation_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_2d_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
physics_2d_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
physics_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
register_server_types.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
register_server_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Removed the arvr server.
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2022-03-16 02:39:55 +01:00 |
server_wrap_mt_common.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
visual_server_callbacks.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
visual_server_callbacks.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server.cpp
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Expose VisualServer.texture_set_proxy() to GDScript
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2022-07-27 13:06:42 +02:00 |
visual_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |