mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
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#include "gsai_radius_proximity.h"
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#include "../gsai_steering_agent.h"
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#include "scene/main/scene_tree.h"
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float GSAIRadiusProximity::get_radius() const {
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return radius;
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}
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void GSAIRadiusProximity::set_radius(const float val) {
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radius = val;
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}
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int GSAIRadiusProximity::_find_neighbors(Ref<FuncRef> callback) {
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ERR_FAIL_COND_V(!agent.is_valid(), 0);
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int agent_count = agents.size();
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int neighbor_count = 0;
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int current_frame;
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Variant arg;
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const Variant *argptr[1];
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argptr[0] = &arg;
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Variant::CallError err;
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SceneTree *scene_tree = SceneTree::get_singleton();
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if (scene_tree) {
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current_frame = scene_tree->get_frame();
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} else {
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current_frame = -_last_frame;
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}
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if (current_frame != _last_frame) {
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_last_frame = current_frame;
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Vector3 owner_position = agent->get_position();
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for (int i = 0; i < agent_count; ++i) {
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Ref<GSAISteeringAgent> current_agent = agents[i];
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ERR_CONTINUE(!current_agent.is_valid());
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if (current_agent != agent) {
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float distance_squared = owner_position.distance_squared_to(current_agent->get_position());
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float range_to = radius + current_agent->get_bounding_radius();
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arg = current_agent.get_ref_ptr();
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if (distance_squared < range_to * range_to) {
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if (callback->call_func(argptr, 1, err)) {
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current_agent->set_is_tagged(true);
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neighbor_count += 1;
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continue;
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}
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}
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}
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current_agent->set_is_tagged(false);
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}
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} else {
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for (int i = 0; i < agent_count; ++i) {
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Ref<GSAISteeringAgent> current_agent = agents[i];
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ERR_CONTINUE(!current_agent.is_valid());
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if (current_agent != agent && current_agent->get_is_tagged()) {
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arg = current_agent.get_ref_ptr();
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if (callback->call_func(argptr, 1, err)) {
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neighbor_count += 1;
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}
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}
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}
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}
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return neighbor_count;
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}
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GSAIRadiusProximity::GSAIRadiusProximity() {
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radius = 0.0;
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_last_frame = 0;
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}
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GSAIRadiusProximity::~GSAIRadiusProximity() {
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}
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void GSAIRadiusProximity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_radius"), &GSAIRadiusProximity::get_radius);
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ClassDB::bind_method(D_METHOD("set_radius", "value"), &GSAIRadiusProximity::set_radius);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
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}
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