pandemonium_engine/scene/gui/viewport_container.h
2022-03-18 19:00:13 +01:00

60 lines
2.8 KiB
C++

#ifndef VIEWPORTCONTAINER_H
#define VIEWPORTCONTAINER_H
/*************************************************************************/
/* viewport_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/container.h"
class ViewportContainer : public Container {
GDCLASS(ViewportContainer, Container);
bool stretch;
int shrink;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_stretch(bool p_enable);
bool is_stretch_enabled() const;
void _input(const Ref<InputEvent> &p_event);
void _unhandled_input(const Ref<InputEvent> &p_event);
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
virtual Size2 get_minimum_size() const;
ViewportContainer();
};
#endif // VIEWPORTCONTAINER_H