pandemonium_engine/modules/material_maker
2022-12-31 20:23:26 +01:00
..
algos Fix typos with codespell. 2022-12-22 19:51:25 +01:00
doc_classes
editor
nodes Fix typos with codespell. 2022-12-22 19:51:25 +01:00
config.py
editor_plugin.cpp
editor_plugin.h
LICENSE.md
README.md Cleaned up the original addon's files for mat_maker_gd. Only kept node code. And moved the readme and license files and updated the readme. 2022-06-19 22:56:48 +02:00
register_types.cpp Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
register_types.h Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
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mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

~If it turns out well I'll probably turn it into a c++ engine module eventually.~ Done.

Multi threading uses my threadpool engine module for now.

Status:

Missing ~ 60 nodes from ~ 195.

TODOS

  • Go through the current MaterialMaker and add the code from all the new nodes.
  • Go through the current MaterialMaker and update any old code.
  • Add note to all files that has code from MaterialMaker.
  • Proper readme.md.
  • Per node seed like in the original.
  • Port all the nodes. Missing ~ 60 from ~ 195