mirror of
https://github.com/Relintai/pandemonium_engine.git
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158 lines
3.8 KiB
C++
158 lines
3.8 KiB
C++
#ifndef PAINT_CANVAS_H
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#define PAINT_CANVAS_H
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#include "core/object/reference.h"
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#include "paint_node.h"
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class Image;
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class ImageTexture;
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class PaintAction;
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class PaintCanvas : public PaintNode {
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GDCLASS(PaintCanvas, PaintNode);
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public:
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enum Tools {
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TOOL_PENCIL = 0,
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TOOL_BRUSH,
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TOOL_BUCKET,
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TOOL_RAINBOW,
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TOOL_LINE,
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TOOL_RECT,
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TOOL_DARKEN,
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TOOL_BRIGHTEN,
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TOOL_COLORPICKER,
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TOOL_CUT,
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TOOL_PASTECUT,
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};
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bool get_symmetry_x() const;
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void set_symmetry_x(const bool val);
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bool get_symmetry_y() const;
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void set_symmetry_y(const bool val);
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bool get_alpha_locked() const;
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void set_alpha_locked(const bool val);
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int get_brush_prefab() const;
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void set_brush_prefab(const int val);
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int get_brush_size() const;
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void set_brush_size(const int val);
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int get_current_tool() const;
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void set_current_tool(const int val);
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int get_previous_tool() const;
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bool is_inside_canvas(const int x, const int y);
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void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
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void set_pixel_v(const Vector2i &pos, const Color &color);
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void set_pixel(const int x, const int y, const Color &color);
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Color get_pixel_v(const Vector2i &pos);
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Color get_pixel(const int x, const int y);
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void set_preview_pixel_v(const Vector2i &pos, const Color &color);
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void set_preview_pixel(const int x, const int y, const Color &color);
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Color get_preview_pixel_v(const Vector2i &pos);
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Color get_preview_pixel(const int x, const int y);
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bool validate_pixel_v(const Vector2i &pos) const;
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void clear();
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void clear_preview();
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void update_textures();
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void resize(const int width, const int height);
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void resize_image(Ref<Image> image);
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PoolVector2iArray select_color(const int p_x, const int p_y);
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PoolVector2iArray select_same_color(const int p_x, const int p_y);
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PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y);
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Ref<Image> get_image();
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Ref<Image> get_preview_image();
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Ref<ImageTexture> get_image_texture();
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Ref<ImageTexture> get_preview_image_texture();
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Ref<Image> _get_save_image();
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void handle_draw(const Vector2 &local_position, const Ref<InputEvent> &event);
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Color get_current_color();
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void update_mouse_position(const Vector2 &local_position, const Ref<InputEvent> &event);
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void handle_left_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event);
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void handle_left_mouse_button_up(const Vector2 &local_position, const Ref<InputEvent> &event);
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void handle_right_mouse_button_down(const Vector2 &local_position, const Ref<InputEvent> &event);
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void draw_brush_preview();
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void do_action(const Array &arr);
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void commit_action();
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void redo_action();
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void undo_action();
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bool has_point(const Vector2 &pos);
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Ref<PaintAction> get_action();
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void _on_tool_changed();
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void tool_process(const Vector2 &local_position, const Ref<InputEvent> &event);
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bool _forward_canvas_gui_input(const Ref<InputEvent> &event);
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PaintCanvas();
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~PaintCanvas();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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bool _symmetry_x;
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bool _symmetry_y;
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bool _alpha_locked;
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int _brush_prefab;
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int _brush_size;
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int _current_tool;
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int _previous_tool;
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Ref<Image> _image;
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Ref<Image> _preview_image;
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Ref<ImageTexture> _image_texture;
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Ref<ImageTexture> _preview_image_texture;
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bool _mouse_down;
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int _mouse_button_down;
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Vector<Ref<PaintAction>> _actions_history;
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Vector<Ref<PaintAction>> _redo_history;
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Ref<PaintAction> _current_action;
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bool _picked_color;
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PoolVector2iArray _selection_cells;
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PoolColorArray _selection_colors;
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Vector2i _cut_pos;
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Vector2i _cut_size;
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Vector2 _mouse_position;
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Vector2 _canvas_mouse_position;
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Vector2 _cell_mouse_position;
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Vector2 _last_mouse_position;
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Vector2 _last_canvas_mouse_position;
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Vector2 _last_cell_mouse_position;
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bool _was_mouse_outside;
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};
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VARIANT_ENUM_CAST(PaintCanvas::Tools);
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#endif
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