pandemonium_engine/main
Relintai b7d07a4487 Ported: Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
- Calinou
bec892c010
2022-07-29 10:17:20 +02:00
..
tests Fix left aligned integer sign in string formatting 2022-07-27 13:57:44 +02:00
app_icon.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
default_controller_mappings.h Clang format all files. 2022-03-18 19:00:13 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-27 14:37:26 +02:00
input_default.cpp Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu 2022-07-28 18:54:48 +02:00
input_default.h Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu 2022-07-28 18:54:48 +02:00
main_builders.py
main_timer_sync.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main_timer_sync.h Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main.cpp Ported: Tweak default crash handler message in exported projects 2022-07-29 10:17:20 +02:00
main.h Hide the first --print-fps outputs after the engine has started 2022-07-27 19:40:40 +02:00
pandemoniumcontrollerdb.txt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
performance.cpp
performance.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
splash.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00