mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
506 lines
14 KiB
C++
506 lines
14 KiB
C++
// sdl2_adapter.h
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/*
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FRT - A Godot platform targeting single board computers
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Copyright (c) 2017-2022 Emanuele Fornara
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SPDX-License-Identifier: MIT
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*/
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/*
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KNOWN ISSUES:
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Unicode
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Keyboard/Text SDL2 events don't map very well to Godot input events.
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If a SDL2 keypress event might need to be "translated", that event is saved
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and passed to Godot only when a translation is received.
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This is incomplete and likely to be a source of bugs. Ctrl+... combinations
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for example don't seem to generate a translation. Multiple keypresses
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are also going to have a wrong unicode translation.
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Still, this implementation seems a good compromise: simple enough,
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yet functional enough.
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The 2D platformer feels responsive (even when adding WASD input mappings
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and pressing multiple keys), and the editor is usable for basic code editing
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(tested with US and IT keymaps).
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*/
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#include <SDL.h>
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namespace frt {
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void *(*get_proc_address)(const char *) = SDL_GL_GetProcAddress;
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struct SampleProducer {
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virtual void produce_samples(int n_of_frames, int32_t *frames) = 0;
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virtual ~SampleProducer();
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};
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SampleProducer::~SampleProducer() {
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}
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void audio_callback(void *userdata, Uint8 *stream, int len);
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class Audio {
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private:
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SampleProducer *producer_;
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SDL_mutex *mutex_;
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int32_t *samples_;
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int n_of_samples_;
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public:
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Audio(SampleProducer *producer) : producer_(producer) {
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mutex_ = 0;
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}
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bool init(int mix_rate, int samples) {
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SDL_AudioSpec desired, obtained;
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memset(&desired, 0, sizeof(desired));
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desired.freq = mix_rate;
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desired.format = AUDIO_S16;
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desired.channels = 2;
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desired.samples = samples;
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desired.callback = audio_callback;
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desired.userdata = this;
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if (SDL_OpenAudio(&desired, &obtained))
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return false;
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mutex_ = SDL_CreateMutex();
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n_of_samples_ = obtained.channels * obtained.samples;
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samples_ = new int32_t[n_of_samples_];
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return true;
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}
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void start() {
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SDL_PauseAudio(SDL_FALSE);
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}
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void lock() {
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SDL_LockMutex(mutex_);
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}
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void unlock() {
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SDL_UnlockMutex(mutex_);
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}
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void finish() {
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SDL_PauseAudio(SDL_TRUE);
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SDL_LockAudio();
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// calling of sdl2 callback not expected after pause+lock
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SDL_DestroyMutex(mutex_);
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mutex_ = 0;
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delete[] samples_;
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samples_ = 0;
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SDL_UnlockAudio();
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SDL_CloseAudio();
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}
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void fill_buffer(unsigned char *data, int length) {
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int n_of_samples = length / sizeof(int16_t);
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if (n_of_samples > n_of_samples_) // just in case, it shouldn't happen
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n_of_samples = n_of_samples_;
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const int channels = 2;
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SDL_LockMutex(mutex_);
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producer_->produce_samples(n_of_samples / channels, samples_);
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SDL_UnlockMutex(mutex_);
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int16_t *data16 = (int16_t *)data; // assume alignment is fine
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for (int i = 0; i < n_of_samples; i++)
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data16[i] = samples_[i] >> 16;
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}
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};
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void audio_callback(void *userdata, Uint8 *stream, int len) {
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Audio *audio = (Audio *)userdata;
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audio->fill_buffer(stream, len);
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}
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struct ivec2 {
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int x;
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int y;
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};
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enum HatMask {
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HatUp = 1,
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HatRight = 2,
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HatDown = 4,
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HatLeft = 8
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};
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enum MouseButton {
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ButtonLeft = 1,
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ButtonRight = 2,
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ButtonMiddle = 3,
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WheelUp = 4,
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WheelDown = 5
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};
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enum MouseMode {
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MouseVisible,
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MouseHidden,
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MouseCaptured
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};
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struct EventHandler {
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virtual ~EventHandler();
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virtual void handle_resize_event(ivec2 size) = 0;
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virtual void handle_key_event(int sdl2_code, int unicode, bool pressed) = 0;
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virtual void handle_mouse_motion_event(ivec2 pos, ivec2 dpos) = 0;
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virtual void handle_mouse_button_event(int button, bool pressed, bool doubleclick) = 0;
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virtual void handle_js_status_event(int id, bool connected, const char *name, const char *guid) = 0;
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virtual void handle_js_button_event(int id, int button, bool pressed) = 0;
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virtual void handle_js_axis_event(int id, int axis, float value) = 0;
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virtual void handle_js_hat_event(int id, int mask) = 0;
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virtual void handle_quit_event() = 0;
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virtual void handle_flush_events() = 0;
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};
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EventHandler::~EventHandler() {
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}
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struct InputModifierState {
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bool shift;
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bool alt;
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bool control;
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bool meta;
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InputModifierState() : shift(false), alt(false), control(false), meta(false) {}
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};
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enum GraphicsAPI {
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API_OpenGL_ES2,
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API_OpenGL_ES3
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};
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class OS_FRT {
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private:
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static const int MAX_JOYSTICKS = 16;
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static const int REQUEST_UNICODE = -1;
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SDL_Window *window_;
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SDL_GLContext context_;
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EventHandler *handler_;
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InputModifierState st_;
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MouseMode mouse_mode_;
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SDL_KeyboardEvent key_ev_;
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int key_unicode_;
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SDL_Joystick *js_[MAX_JOYSTICKS];
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bool exit_shortcuts_;
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void resize_event(const SDL_Event &ev) {
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ivec2 size;
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SDL_GL_GetDrawableSize(window_, &size.x, &size.y);
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handler_->handle_resize_event(size);
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}
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int utf8_to_unicode(const char *s) {
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if ((s[0] & 0x80) == 0)
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return s[0];
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else if ((s[0] & 0xe0) == 0xc0)
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return ((s[0] & 0x1f) << 6) | (s[1] & 0x3f);
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else if ((s[0] & 0xf0) == 0xe0)
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return ((s[0] & 0x0f) << 12) | ((s[1] & 0x3f) << 6) | (s[2] & 0x3f);
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else
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return 0;
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}
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void text_event(const SDL_TextInputEvent &text) {
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if (key_unicode_ != REQUEST_UNICODE)
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return;
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key_unicode_ = utf8_to_unicode(text.text);
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int sdl2_code = key_ev_.keysym.sym;
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handler_->handle_key_event(sdl2_code, key_unicode_, true);
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}
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bool require_unicode(int c) {
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return (c >= 0x20 && c < 0x80) || (c >= 0xa0 && c < 0xff);
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}
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void key_event(const SDL_KeyboardEvent &key) {
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st_.shift = key.keysym.mod & KMOD_SHIFT;
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st_.alt = key.keysym.mod & KMOD_ALT;
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st_.control = key.keysym.mod & KMOD_CTRL;
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st_.meta = key.keysym.mod & KMOD_GUI;
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bool pressed = key.state == SDL_PRESSED;
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int sdl2_code = key.keysym.sym;
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if (exit_shortcuts_ && st_.alt && pressed && sdl2_code == SDLK_KP_ENTER)
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fatal("exit_shortcut (alt+enter), disable by setting FRT_NO_EXIT_SHORTCUTS");
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if (pressed && !key.repeat && require_unicode(sdl2_code)) {
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key_ev_ = key;
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key_unicode_ = REQUEST_UNICODE;
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return;
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}
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handler_->handle_key_event(sdl2_code, key_unicode_, pressed);
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if (!pressed)
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key_unicode_ = 0;
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}
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void mouse_event(const SDL_Event &ev) {
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int os_button;
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if (ev.type == SDL_MOUSEMOTION) {
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ivec2 pos = { ev.motion.x, ev.motion.y };
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ivec2 dpos = { ev.motion.xrel, ev.motion.yrel };
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handler_->handle_mouse_motion_event(pos, dpos);
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} else if (ev.type == SDL_MOUSEWHEEL) {
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if (ev.wheel.y > 0)
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os_button = WheelUp;
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else if (ev.wheel.y < 0)
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os_button = WheelDown;
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else
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return;
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handler_->handle_mouse_button_event(os_button, true, false);
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handler_->handle_mouse_button_event(os_button, false, false);
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} else { // SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONDOWN
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switch (ev.button.button) {
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case SDL_BUTTON_LEFT:
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os_button = ButtonLeft;
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break;
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case SDL_BUTTON_MIDDLE:
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os_button = ButtonMiddle;
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break;
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case SDL_BUTTON_RIGHT:
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os_button = ButtonRight;
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break;
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default:
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return;
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}
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handler_->handle_mouse_button_event(os_button, ev.button.state == SDL_PRESSED, ev.button.clicks > 1);
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}
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}
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int get_js_id(int inst_id) {
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SDL_Joystick *js = SDL_JoystickFromInstanceID(inst_id);
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for (int id = 0; id < MAX_JOYSTICKS; id++)
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if (js_[id] == js)
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return id;
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return -1;
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}
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void js_event(const SDL_Event &ev) {
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int id;
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switch (ev.type) {
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case SDL_JOYAXISMOTION: {
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if ((id = get_js_id(ev.jaxis.which)) < 0)
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return;
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int axis = ev.jaxis.axis;
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float value = (float)ev.jaxis.value / 32768.0f;
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handler_->handle_js_axis_event(id, axis, value);
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} break;
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case SDL_JOYHATMOTION: {
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if ((id = get_js_id(ev.jhat.which)) < 0)
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return;
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if (ev.jhat.hat != 0)
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return;
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int mask = 0;
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switch (ev.jhat.value) {
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case SDL_HAT_LEFT:
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mask = HatLeft;
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break;
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case SDL_HAT_LEFTUP:
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mask = HatLeft | HatUp;
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break;
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case SDL_HAT_UP:
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mask = HatUp;
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break;
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case SDL_HAT_RIGHTUP:
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mask = HatRight | HatUp;
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break;
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case SDL_HAT_RIGHT:
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mask = HatRight;
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break;
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case SDL_HAT_RIGHTDOWN:
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mask = HatRight | HatDown;
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break;
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case SDL_HAT_DOWN:
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mask = HatDown;
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break;
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case SDL_HAT_LEFTDOWN:
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mask = HatLeft | HatDown;
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break;
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}
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handler_->handle_js_hat_event(id, mask);
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} break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP: {
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if ((id = get_js_id(ev.jbutton.which)) < 0)
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return;
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int button = ev.jbutton.button;
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bool pressed = ev.jbutton.state == SDL_PRESSED;
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if (exit_shortcuts_ && button == 6 && pressed)
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fatal("exit_shortcut (joystick button #6), disable by setting FRT_NO_EXIT_SHORTCUTS");
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handler_->handle_js_button_event(id, button, pressed);
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} break;
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case SDL_JOYDEVICEADDED: {
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id = ev.jdevice.which;
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if (id >= MAX_JOYSTICKS)
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return;
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const char *name = SDL_JoystickNameForIndex(id);
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char guid[64];
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SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(id), guid, sizeof(guid));
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handler_->handle_js_status_event(id, true, name, guid);
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js_[id] = SDL_JoystickOpen(id);
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} break;
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case SDL_JOYDEVICEREMOVED: {
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if ((id = get_js_id(ev.jdevice.which)) < 0)
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return;
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SDL_JoystickClose(js_[id]);
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js_[id] = 0;
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handler_->handle_js_status_event(id, false, "", "");
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} break;
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}
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}
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public:
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OS_FRT(EventHandler *handler) : handler_(handler) {
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mouse_mode_ = MouseVisible;
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key_unicode_ = 0;
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memset(js_, 0, sizeof(js_));
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exit_shortcuts_ = !getenv("FRT_NO_EXIT_SHORTCUTS");
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}
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void init(GraphicsAPI api, int width, int height, bool resizable, bool borderless, bool always_on_top) {
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setenv("SDL_VIDEO_RPI_OPTIONS", "gravity=center,scale=letterbox,background=1", 0);
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
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fatal("SDL_Init failed: %s.", SDL_GetError());
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, api == API_OpenGL_ES2 ? 2 : 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI;
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if (resizable)
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flags |= SDL_WINDOW_RESIZABLE;
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if (borderless)
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flags |= SDL_WINDOW_BORDERLESS;
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if (always_on_top)
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flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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if (!(window_ = SDL_CreateWindow("frt2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags)))
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fatal("SDL_CreateWindow failed: %s.", SDL_GetError());
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context_ = SDL_GL_CreateContext(window_);
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SDL_GL_MakeCurrent(window_, context_);
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}
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void cleanup() {
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SDL_DestroyWindow(window_);
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SDL_Quit();
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}
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void make_current() {
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SDL_GL_MakeCurrent(window_, context_);
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}
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void release_current() {
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// TODO: add release
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}
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void swap_buffers() {
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SDL_GL_SwapWindow(window_);
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}
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void set_use_vsync(bool enable) {
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SDL_GL_SetSwapInterval(enable ? 1 : 0);
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}
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bool is_vsync_enabled() const {
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return SDL_GL_GetSwapInterval() != 0;
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}
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void dispatch_events() {
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SDL_Event ev;
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while (SDL_PollEvent(&ev)) {
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switch (ev.type) {
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case SDL_WINDOWEVENT:
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if (ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
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resize_event(ev);
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break;
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case SDL_TEXTINPUT:
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text_event(ev.text);
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break;
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case SDL_KEYUP:
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case SDL_KEYDOWN:
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key_event(ev.key);
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break;
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case SDL_MOUSEMOTION:
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case SDL_MOUSEWHEEL:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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mouse_event(ev);
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break;
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case SDL_JOYAXISMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_JOYDEVICEADDED:
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case SDL_JOYDEVICEREMOVED:
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js_event(ev);
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break;
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case SDL_QUIT:
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handler_->handle_quit_event();
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break;
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}
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}
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handler_->handle_flush_events();
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}
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const InputModifierState *get_modifier_state() const {
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return &st_;
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}
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void set_title(const char *title) {
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SDL_SetWindowTitle(window_, title);
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}
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void set_icon(int width, int height, const unsigned char *data) {
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SDL_Surface *icon = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_ABGR8888);
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if (!icon)
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return;
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SDL_LockSurface(icon);
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memcpy(icon->pixels, data, width * height * 4);
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SDL_UnlockSurface(icon);
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SDL_SetWindowIcon(window_, icon);
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SDL_FreeSurface(icon);
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}
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void set_pos(ivec2 pos) {
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SDL_SetWindowPosition(window_, pos.x, pos.y);
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}
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ivec2 get_pos() const {
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ivec2 pos;
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SDL_GetWindowPosition(window_, &pos.x, &pos.y);
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return pos;
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}
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void set_size(ivec2 size) {
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SDL_SetWindowSize(window_, size.x, size.y);
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}
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ivec2 get_size() const {
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ivec2 size;
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SDL_GetWindowSize(window_, &size.x, &size.y);
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return size;
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}
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void set_fullscreen(bool enable) {
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SDL_SetWindowFullscreen(window_, enable ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); // TODO: hint
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}
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bool is_fullscreen() const {
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return SDL_GetWindowFlags(window_) & SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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void set_always_on_top(bool enable) {
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// NOT IMPLEMENTED
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}
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bool is_always_on_top() const {
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return SDL_GetWindowFlags(window_) & SDL_WINDOW_ALWAYS_ON_TOP;
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}
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void set_resizable(bool enable) {
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SDL_SetWindowResizable(window_, enable ? SDL_TRUE : SDL_FALSE);
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}
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bool is_resizable() const {
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return SDL_GetWindowFlags(window_) & SDL_WINDOW_RESIZABLE;
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}
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void set_maximized(bool enable) {
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if (enable)
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SDL_MaximizeWindow(window_);
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else
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SDL_RestoreWindow(window_);
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}
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bool is_maximized() const {
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return SDL_GetWindowFlags(window_) & SDL_WINDOW_MAXIMIZED;
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}
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void set_minimized(bool enable) {
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if (enable)
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SDL_MinimizeWindow(window_);
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else
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SDL_RestoreWindow(window_);
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}
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bool is_minimized() const {
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return SDL_GetWindowFlags(window_) & SDL_WINDOW_MINIMIZED;
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}
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void set_mouse_mode(MouseMode mouse_mode) {
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switch (mouse_mode) {
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case MouseVisible:
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SDL_CaptureMouse(SDL_FALSE);
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SDL_ShowCursor(1);
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break;
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case MouseHidden:
|
|
SDL_CaptureMouse(SDL_FALSE);
|
|
SDL_ShowCursor(0);
|
|
break;
|
|
case MouseCaptured:
|
|
SDL_ShowCursor(0);
|
|
SDL_CaptureMouse(SDL_TRUE);
|
|
break;
|
|
}
|
|
mouse_mode_ = mouse_mode;
|
|
}
|
|
MouseMode get_mouse_mode() const {
|
|
return mouse_mode_;
|
|
}
|
|
};
|
|
|
|
} // namespace frt
|