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79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#ifndef MAT_MAKER_NODE_H
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#define MAT_MAKER_NODE_H
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#include "core/image.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/variant.h"
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#include "core/resource.h"
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class Node;
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class MMMaterial;
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class MMNodeUniversalProperty;
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class MMGraphNode;
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class MMNode : public Resource {
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GDCLASS(MMNode, Resource);
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public:
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Vector2 get_graph_position();
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void set_graph_position(const Vector2 &val);
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Vector<Variant> get_input_properties();
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void set_input_properties(const Vector<Variant> &val);
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Vector<Variant> get_output_properties();
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void set_output_properties(const Vector<Variant> &val);
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bool get_properties_initialized() const;
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void set_properties_initialized(const bool val);
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bool get_dirty() const;
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void set_dirty(const bool val);
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bool render(const Ref<MMMaterial> &material);
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virtual void _render(const Ref<MMMaterial> &material);
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Ref<Image> render_image(const Ref<MMMaterial> &material);
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virtual Ref<Image> _render_image(const Ref<MMMaterial> &material);
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Color get_value_for(const Vector2 &uv, const int pseed);
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virtual Color _get_value_for(const Vector2 &uv, const int pseed);
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void init_properties();
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virtual void _init_properties();
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void register_methods(Node *mm_graph_node);
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virtual void _register_methods_bind(Node *mm_graph_node);
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virtual void _register_methods(MMGraphNode *mm_graph_node);
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void register_input_property(const Ref<MMNodeUniversalProperty> &prop);
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void unregister_input_property(const Ref<MMNodeUniversalProperty> &prop);
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void register_output_property(const Ref<MMNodeUniversalProperty> &prop);
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void unregister_output_property(const Ref<MMNodeUniversalProperty> &prop);
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void on_input_property_changed();
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Variant get_property_value(const Vector2 &uv);
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virtual Variant _get_property_value(const Vector2 &uv);
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Vector2 get_property_value_sdf3d(const Vector3 &uv3);
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virtual Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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MMNode();
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~MMNode();
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Vector2 graph_position;
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Vector<Ref<MMNodeUniversalProperty>> input_properties;
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Vector<Ref<MMNodeUniversalProperty>> output_properties;
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bool properties_initialized;
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bool dirty;
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protected:
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static void _bind_methods();
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};
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#endif
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