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https://github.com/Relintai/pandemonium_engine.git
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49 lines
1.4 KiB
Python
49 lines
1.4 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_navigation_mesh_generator = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Recast Thirdparty source files
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if env["builtin_recastnavigation"]:
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thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
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thirdparty_sources = [
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"Source/Recast.cpp",
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"Source/RecastAlloc.cpp",
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"Source/RecastArea.cpp",
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"Source/RecastAssert.cpp",
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"Source/RecastContour.cpp",
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"Source/RecastFilter.cpp",
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"Source/RecastLayers.cpp",
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"Source/RecastMesh.cpp",
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"Source/RecastMeshDetail.cpp",
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"Source/RecastRasterization.cpp",
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"Source/RecastRegion.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_navigation_mesh_generator.Prepend(CPPPATH=[thirdparty_dir + "Include"])
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env_thirdparty = env_navigation_mesh_generator.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_navigation_mesh_generator.add_source_files(module_obj, "*.cpp")
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if env.editor_build:
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env_navigation_mesh_generator.add_source_files(module_obj, "editor/*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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