mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
53 lines
1.9 KiB
XML
53 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.3">
|
|
<brief_description>
|
|
A generic animation transition node for [AnimationTree].
|
|
</brief_description>
|
|
<description>
|
|
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
|
|
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_input_caption" qualifiers="const">
|
|
<return type="String" />
|
|
<argument index="0" name="input" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="is_input_set_as_auto_advance" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="input" type="int" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_input_as_auto_advance">
|
|
<return type="void" />
|
|
<argument index="0" name="input" type="int" />
|
|
<argument index="1" name="enable" type="bool" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_input_caption">
|
|
<return type="void" />
|
|
<argument index="0" name="input" type="int" />
|
|
<argument index="1" name="caption" type="String" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
|
|
The number of available input ports for this node.
|
|
</member>
|
|
<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
|
|
Cross-fading time (in seconds) between each animation connected to the inputs.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|