pandemonium_engine/modules/material_maker/nodes
2022-08-17 17:43:49 +02:00
..
bases Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
filter Rename math.h and cpp in filters to mm_math.h and cpp. 2022-06-19 18:36:59 +02:00
gradient
noise
other
pattern
sdf2d
sdf3d Fix SDF3DShapeCapsule already has a binding error. 2022-06-20 20:07:40 +02:00
simple
transform
uniform
mm_material.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
mm_material.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
mm_node_universal_property.cpp
mm_node_universal_property.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
mm_node.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mm_node.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00