mirror of
https://github.com/Relintai/pandemonium_engine.git
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Relintai
58539a22b6
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
57 lines
2.9 KiB
C++
57 lines
2.9 KiB
C++
#ifndef MODULE_SPATIAL_EDITOR_GIZMOS_H
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#define MODULE_SPATIAL_EDITOR_GIZMOS_H
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/*************************************************************************/
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/* spatial_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/spatial_editor_gizmos.h"
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#include "scene/3d/camera.h"
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#include "core/local_vector.h"
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class Camera;
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class ModuleSkeletonSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(ModuleSkeletonSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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Color skeleton_color = Color(1, 0.8, 0.4);
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Color selected_bone_color = Color(1, 0, 0);
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float bone_axis_length = 0.015;
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Ref<ShaderMaterial> selected_mat;
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Ref<Shader> selected_sh;
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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ModuleSkeletonSpatialGizmoPlugin();
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};
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#endif // SPATIAL_EDITOR_GIZMOS_H
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