mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 05:07:12 +01:00
117 lines
5.8 KiB
C++
117 lines
5.8 KiB
C++
/*************************************************************************/
|
|
/* navigation_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "navigation_2d.h"
|
|
|
|
#include "scene/2d/navigation_polygon_instance.h"
|
|
#include "scene/resources/navigation_polygon.h"
|
|
#include "servers/navigation_2d_server.h"
|
|
|
|
void Navigation2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
|
|
ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
|
|
ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &Navigation2D::set_navigation_layers);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_layers"), &Navigation2D::get_navigation_layers);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size"), "set_cell_size", "get_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
|
|
}
|
|
|
|
void Navigation2D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_READY: {
|
|
Navigation2DServer::get_singleton()->map_set_active(map, true);
|
|
} break;
|
|
// FIXME 3.5 with this old navigation 2d node only
|
|
// if the node gets deleted this exit causes annoying error prints in debug
|
|
// It tries to deactivate a map that itself has send a free command to the server.
|
|
//case NOTIFICATION_EXIT_TREE: {
|
|
// Navigation2DServer::get_singleton()->map_set_active(map, false);
|
|
//} break;
|
|
}
|
|
}
|
|
|
|
void Navigation2D::set_cell_size(float p_cell_size) {
|
|
cell_size = p_cell_size;
|
|
Navigation2DServer::get_singleton()->map_set_cell_size(map, cell_size);
|
|
}
|
|
|
|
void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
|
|
edge_connection_margin = p_edge_connection_margin;
|
|
Navigation2DServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
|
|
}
|
|
|
|
Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
|
|
return Navigation2DServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize, navigation_layers);
|
|
}
|
|
|
|
Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
|
|
return Navigation2DServer::get_singleton()->map_get_closest_point(map, p_point);
|
|
}
|
|
|
|
RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
|
|
return Navigation2DServer::get_singleton()->map_get_closest_point_owner(map, p_point);
|
|
}
|
|
|
|
void Navigation2D::set_navigation_layers(uint32_t p_navigation_layers) {
|
|
navigation_layers = p_navigation_layers;
|
|
}
|
|
|
|
uint32_t Navigation2D::get_navigation_layers() const {
|
|
return navigation_layers;
|
|
}
|
|
|
|
Navigation2D::Navigation2D() {
|
|
cell_size = 1.0;
|
|
edge_connection_margin = 1.0;
|
|
navigation_layers = 1;
|
|
|
|
map = Navigation2DServer::get_singleton()->map_create();
|
|
|
|
Navigation2DServer::get_singleton()->map_set_active(map, true);
|
|
Navigation2DServer::get_singleton()->map_set_cell_size(map, get_cell_size());
|
|
Navigation2DServer::get_singleton()->map_set_edge_connection_margin(map, get_edge_connection_margin());
|
|
}
|
|
|
|
Navigation2D::~Navigation2D() {
|
|
Navigation2DServer::get_singleton()->free(map);
|
|
}
|