pandemonium_engine/platform/android/java
Dennis Ranke 6c85c2389b handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752cb39f93b2639fdeefb783e4dd76910f)
2022-12-22 13:56:16 +01:00
..
app Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
editor Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d 2022-11-30 18:12:43 +01:00
gradle/wrapper Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
lib handle ambiguous input events as touch events 2022-12-22 13:56:16 +01:00
nativeSrcsConfigs Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal 2022-07-29 08:35:59 +02:00
scripts Added missing scripts. 2022-07-29 09:22:06 +02:00
build.gradle Ported: Update the clean task configuration 2022-11-13 00:34:19 +01:00
gradle.properties Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gradlew Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gradlew.bat Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
settings.gradle Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal 2022-07-29 08:35:59 +02:00