pandemonium_engine/scene
Relintai b4692f1763 Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
..
2d Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
3d Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
animation Make AnimationNodeBlendTree use OrderedHashMap insteads Map 2023-08-27 12:24:02 +02:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Only update the RenderingServer from the Main Thread while in debug break. 2023-09-10 22:49:21 +02:00
gui Fix PopupMenu icon and text not having separation 2023-10-02 16:56:58 +02:00
main Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
resources Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support. 2023-10-02 21:12:03 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
scene_string_names.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00