pandemonium_engine/modules/steering_ai/gsai_steering_agent.cpp

157 lines
7.2 KiB
C++

/*************************************************************************/
/* gsai_steering_agent.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_steering_agent.h"
float GSAISteeringAgent::get_zero_linear_speed_threshold() const {
return zero_linear_speed_threshold;
}
void GSAISteeringAgent::set_zero_linear_speed_threshold(const float val) {
zero_linear_speed_threshold = val;
}
float GSAISteeringAgent::get_linear_speed_max() const {
return linear_speed_max;
}
void GSAISteeringAgent::set_linear_speed_max(const float val) {
linear_speed_max = val;
}
float GSAISteeringAgent::get_linear_acceleration_max() const {
return linear_acceleration_max;
}
void GSAISteeringAgent::set_linear_acceleration_max(const float val) {
linear_acceleration_max = val;
}
float GSAISteeringAgent::get_angular_speed_max() const {
return angular_speed_max;
}
void GSAISteeringAgent::set_angular_speed_max(const float val) {
angular_speed_max = val;
}
float GSAISteeringAgent::get_angular_acceleration_max() const {
return angular_acceleration_max;
}
void GSAISteeringAgent::set_angular_acceleration_max(const float val) {
angular_acceleration_max = val;
}
Vector3 GSAISteeringAgent::get_linear_velocity() {
return linear_velocity;
}
void GSAISteeringAgent::set_linear_velocity(const Vector3 &val) {
linear_velocity = val;
}
float GSAISteeringAgent::get_angular_velocity() const {
return angular_velocity;
}
void GSAISteeringAgent::set_angular_velocity(const float val) {
angular_velocity = val;
}
float GSAISteeringAgent::get_bounding_radius() const {
return bounding_radius;
}
void GSAISteeringAgent::set_bounding_radius(const float val) {
bounding_radius = val;
}
bool GSAISteeringAgent::get_is_tagged() const {
return is_tagged;
}
void GSAISteeringAgent::set_is_tagged(const bool val) {
is_tagged = val;
}
GSAISteeringAgent::GSAISteeringAgent() {
zero_linear_speed_threshold = 0.01;
linear_speed_max = 0.0;
linear_acceleration_max = 0.0;
angular_speed_max = 0.0;
angular_acceleration_max = 0.0;
angular_velocity = 0.0;
bounding_radius = 0.0;
is_tagged = false;
}
GSAISteeringAgent::~GSAISteeringAgent() {
}
void GSAISteeringAgent::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_zero_linear_speed_threshold"), &GSAISteeringAgent::get_zero_linear_speed_threshold);
ClassDB::bind_method(D_METHOD("set_zero_linear_speed_threshold", "value"), &GSAISteeringAgent::set_zero_linear_speed_threshold);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_linear_speed_threshold"), "set_zero_linear_speed_threshold", "get_zero_linear_speed_threshold");
ClassDB::bind_method(D_METHOD("get_linear_speed_max"), &GSAISteeringAgent::get_linear_speed_max);
ClassDB::bind_method(D_METHOD("set_linear_speed_max", "value"), &GSAISteeringAgent::set_linear_speed_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_speed_max"), "set_linear_speed_max", "get_linear_speed_max");
ClassDB::bind_method(D_METHOD("get_linear_acceleration_max"), &GSAISteeringAgent::get_linear_acceleration_max);
ClassDB::bind_method(D_METHOD("set_linear_acceleration_max", "value"), &GSAISteeringAgent::set_linear_acceleration_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_acceleration_max"), "set_linear_acceleration_max", "get_linear_acceleration_max");
ClassDB::bind_method(D_METHOD("get_angular_speed_max"), &GSAISteeringAgent::get_angular_speed_max);
ClassDB::bind_method(D_METHOD("set_angular_speed_max", "value"), &GSAISteeringAgent::set_angular_speed_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_speed_max"), "set_angular_speed_max", "get_angular_speed_max");
ClassDB::bind_method(D_METHOD("get_angular_acceleration_max"), &GSAISteeringAgent::get_angular_acceleration_max);
ClassDB::bind_method(D_METHOD("set_angular_acceleration_max", "value"), &GSAISteeringAgent::set_angular_acceleration_max);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_acceleration_max"), "set_angular_acceleration_max", "get_angular_acceleration_max");
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &GSAISteeringAgent::get_linear_velocity);
ClassDB::bind_method(D_METHOD("set_linear_velocity", "value"), &GSAISteeringAgent::set_linear_velocity);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &GSAISteeringAgent::get_angular_velocity);
ClassDB::bind_method(D_METHOD("set_angular_velocity", "value"), &GSAISteeringAgent::set_angular_velocity);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ClassDB::bind_method(D_METHOD("get_bounding_radius"), &GSAISteeringAgent::get_bounding_radius);
ClassDB::bind_method(D_METHOD("set_bounding_radius", "value"), &GSAISteeringAgent::set_bounding_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounding_radius"), "set_bounding_radius", "get_bounding_radius");
ClassDB::bind_method(D_METHOD("get_is_tagged"), &GSAISteeringAgent::get_is_tagged);
ClassDB::bind_method(D_METHOD("set_is_tagged", "value"), &GSAISteeringAgent::set_is_tagged);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_tagged"), "set_is_tagged", "get_is_tagged");
}