mirror of
https://github.com/Relintai/pandemonium_engine.git
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157 lines
7.2 KiB
C++
157 lines
7.2 KiB
C++
/*************************************************************************/
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/* gsai_steering_agent.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gsai_steering_agent.h"
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float GSAISteeringAgent::get_zero_linear_speed_threshold() const {
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return zero_linear_speed_threshold;
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}
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void GSAISteeringAgent::set_zero_linear_speed_threshold(const float val) {
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zero_linear_speed_threshold = val;
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}
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float GSAISteeringAgent::get_linear_speed_max() const {
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return linear_speed_max;
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}
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void GSAISteeringAgent::set_linear_speed_max(const float val) {
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linear_speed_max = val;
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}
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float GSAISteeringAgent::get_linear_acceleration_max() const {
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return linear_acceleration_max;
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}
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void GSAISteeringAgent::set_linear_acceleration_max(const float val) {
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linear_acceleration_max = val;
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}
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float GSAISteeringAgent::get_angular_speed_max() const {
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return angular_speed_max;
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}
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void GSAISteeringAgent::set_angular_speed_max(const float val) {
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angular_speed_max = val;
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}
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float GSAISteeringAgent::get_angular_acceleration_max() const {
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return angular_acceleration_max;
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}
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void GSAISteeringAgent::set_angular_acceleration_max(const float val) {
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angular_acceleration_max = val;
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}
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Vector3 GSAISteeringAgent::get_linear_velocity() {
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return linear_velocity;
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}
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void GSAISteeringAgent::set_linear_velocity(const Vector3 &val) {
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linear_velocity = val;
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}
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float GSAISteeringAgent::get_angular_velocity() const {
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return angular_velocity;
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}
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void GSAISteeringAgent::set_angular_velocity(const float val) {
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angular_velocity = val;
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}
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float GSAISteeringAgent::get_bounding_radius() const {
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return bounding_radius;
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}
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void GSAISteeringAgent::set_bounding_radius(const float val) {
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bounding_radius = val;
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}
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bool GSAISteeringAgent::get_is_tagged() const {
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return is_tagged;
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}
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void GSAISteeringAgent::set_is_tagged(const bool val) {
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is_tagged = val;
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}
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GSAISteeringAgent::GSAISteeringAgent() {
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zero_linear_speed_threshold = 0.01;
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linear_speed_max = 0.0;
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linear_acceleration_max = 0.0;
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angular_speed_max = 0.0;
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angular_acceleration_max = 0.0;
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angular_velocity = 0.0;
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bounding_radius = 0.0;
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is_tagged = false;
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}
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GSAISteeringAgent::~GSAISteeringAgent() {
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}
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void GSAISteeringAgent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_zero_linear_speed_threshold"), &GSAISteeringAgent::get_zero_linear_speed_threshold);
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ClassDB::bind_method(D_METHOD("set_zero_linear_speed_threshold", "value"), &GSAISteeringAgent::set_zero_linear_speed_threshold);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_linear_speed_threshold"), "set_zero_linear_speed_threshold", "get_zero_linear_speed_threshold");
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ClassDB::bind_method(D_METHOD("get_linear_speed_max"), &GSAISteeringAgent::get_linear_speed_max);
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ClassDB::bind_method(D_METHOD("set_linear_speed_max", "value"), &GSAISteeringAgent::set_linear_speed_max);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_speed_max"), "set_linear_speed_max", "get_linear_speed_max");
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ClassDB::bind_method(D_METHOD("get_linear_acceleration_max"), &GSAISteeringAgent::get_linear_acceleration_max);
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ClassDB::bind_method(D_METHOD("set_linear_acceleration_max", "value"), &GSAISteeringAgent::set_linear_acceleration_max);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_acceleration_max"), "set_linear_acceleration_max", "get_linear_acceleration_max");
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ClassDB::bind_method(D_METHOD("get_angular_speed_max"), &GSAISteeringAgent::get_angular_speed_max);
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ClassDB::bind_method(D_METHOD("set_angular_speed_max", "value"), &GSAISteeringAgent::set_angular_speed_max);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_speed_max"), "set_angular_speed_max", "get_angular_speed_max");
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ClassDB::bind_method(D_METHOD("get_angular_acceleration_max"), &GSAISteeringAgent::get_angular_acceleration_max);
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ClassDB::bind_method(D_METHOD("set_angular_acceleration_max", "value"), &GSAISteeringAgent::set_angular_acceleration_max);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_acceleration_max"), "set_angular_acceleration_max", "get_angular_acceleration_max");
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ClassDB::bind_method(D_METHOD("get_linear_velocity"), &GSAISteeringAgent::get_linear_velocity);
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ClassDB::bind_method(D_METHOD("set_linear_velocity", "value"), &GSAISteeringAgent::set_linear_velocity);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
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ClassDB::bind_method(D_METHOD("get_angular_velocity"), &GSAISteeringAgent::get_angular_velocity);
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ClassDB::bind_method(D_METHOD("set_angular_velocity", "value"), &GSAISteeringAgent::set_angular_velocity);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
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ClassDB::bind_method(D_METHOD("get_bounding_radius"), &GSAISteeringAgent::get_bounding_radius);
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ClassDB::bind_method(D_METHOD("set_bounding_radius", "value"), &GSAISteeringAgent::set_bounding_radius);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounding_radius"), "set_bounding_radius", "get_bounding_radius");
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ClassDB::bind_method(D_METHOD("get_is_tagged"), &GSAISteeringAgent::get_is_tagged);
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ClassDB::bind_method(D_METHOD("set_is_tagged", "value"), &GSAISteeringAgent::set_is_tagged);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_tagged"), "set_is_tagged", "get_is_tagged");
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}
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